desktop-maesty/steve
a518dc284f
VariableListAdapter no longer Rotorz
...
FlowchartEditor uses an instance of one to handle using UnityEditorInternal ReorderableList
FlowchartWindow caches a FlowchartEditor for the current flowchart so it can correctly use the new ReorderableList methods
7 years ago
desktop-maesty/steve
265b1b2f83
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
...
-some lists/arrays were reorderable when they did not need to be and thus are removed for right now
7 years ago
desktop-maesty/steve
8d06252b35
StopFlowchart can continue now
...
-as reported on the forum by inarval http://fungusgames.com/forum#!/general:stopflowchart-not-continuin
7 years ago
desktop-maesty/steve
bcd5d5d7b9
Added GetKey fungus command.
...
-Supports positive and negative keybindings output to a bool, float or int
-Supports checking for pressed, release and current state
-Uses keycode with optional fallback to key name
Updated playground demos
-Football uses GetKey instead of GetAxis (get axis was failing in some packages as inputmanager axis were not imported)
-Defender had a bug due to a change in how unity syncs 'up' between transform and rb2d
7 years ago
desktop-maesty/steve
46de711460
Prevent eventhandlers no longer when the flowchart is disabled as per #679
7 years ago
desktop-maesty/steve
cf2aa4df58
Generated Docs for Priority Signals
7 years ago
desktop-maesty/steve
ef32f60b4d
Conversation example scene makes some basic use of new features
...
Regenerated narrative commands md
7 years ago
desktop-maesty/steve
bf5cb48592
Updated to 2018.1
...
Update from obselete windowHierarchyChanged o hierarchyChanged
Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports.
7 years ago
desktop-maesty/steve
ad4026914d
Conversation Demo Scene additions
7 years ago
desktop-maesty/steve
17a934a63b
Fix many typos of 'Prirority'
...
Corrected Summaries
Moved Commands to the 'Priority Signals' category
7 years ago
Chris Gregan
56664223b5
Merge pull request #670 from stevehalliwell/MenuSignals
...
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
Chris Gregan
bbc4c4f763
Merge pull request #669 from stevehalliwell/BlockReferenceDrawer
...
Added BlockReference, a simple data type with a property drawer that …
7 years ago
Chris Gregan
47e6a29904
Merge pull request #668 from MeMark2/set-and-compare-variables
...
Set and compare other variables
7 years ago
Chris Gregan
4d3078d716
Merge pull request #675 from snozbot/dialog-history
...
Dialog history
7 years ago
Chris Gregan
afb666d87d
Merge branch 'master' into dialog-history
7 years ago
desktop-maesty/steve
a88dad4969
Conversation command passes info to conversation manager
...
-supports a default time wait on each conversation item
7 years ago
desktop-maesty/steve
087f327ed2
Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself.
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
f19099853b
Add functionality for addition and subtraction to the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
fccfb6c542
Add functionality for addition, subtraction and multiplication to the Color variable
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago
Jorge Ramirez
e8a19dbcc5
Add comparison and setting functionality for the Material variable
7 years ago
Jorge Ramirez
acfba940a9
Add comparison and setting functionality for the Color variable
7 years ago
desktop-maesty/steve
7334a463c8
Added Fungus Priority Signals
...
Intended to allow fungus to notify the outside world that it is doing something of priority so the outside world can pause
-Tests
-Commands
7 years ago
desktop-maesty/steve
a36abc5a80
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
desktop-maesty/steve
36600abe82
Conversation support for setting default clear, wait for input and fade options via command
...
-support to change the defaults per line with say params
-Conversation documentation updated
7 years ago
Chris Gregan
87dea936ee
Updated changlog , command docs and project settings file.
7 years ago
Chris Gregan
392444c842
Updated CHANGELOG.txt
7 years ago
Chris Gregan
f3f5b90060
Updated command reference
7 years ago
Chris Gregan
917b608bf8
Updated AssetStoreTools.dll
7 years ago
Chris Gregan
8254e45d1d
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago
Chris Gregan
72379fa9a8
Merge pull request #666 from MeMark2/compare-variables-refactor
...
Refactor compare variable system and add comparison for GameObjects
7 years ago
Chris Gregan
480a17420f
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago
Chris Gregan
497b9ad387
Merge pull request #665 from MeMark2/set-variables-refactor
...
Refactor set variable system and add setting of GameObjects
7 years ago
Chris Gregan
3f293daae9
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago
Jorge Ramirez
110c11f280
Add comparison and setting functionality for the AudioSource variable
7 years ago
Jorge Ramirez
88711d84a6
Add comparison and setting functionality for the Animator variable
7 years ago
Jorge Ramirez
f23e5f192a
Add error messages when using invalid variable operators
7 years ago
Jorge Ramirez
c93f81a007
Refactor compare variable system and add comparison for GameObjects
...
The main point of this refactor is to make it easier to add variable comparison options
for new variables and to better match the set variable system.
7 years ago
Jorge Ramirez
45c5652f4d
Improve naming convention for variable specific operators
7 years ago
Jorge Ramirez
673b3166a3
Refactor set variable system, add setting of GameObjects
...
The intent of this refactor is to reduce boilerplate code in the SetVariable.cs and
SetVariableEditor.cs files. Additionaly, the intent is to move variable specific
information from the SetVariable.cs file into the Variable.cs and the respecting
variable type files.
7 years ago
Steve Halliwell
3730855f15
Merge pull request #664 from stevehalliwell/EditorResourceChecks
...
More thorough checking that the Fungus EditorResource folder is infac…
7 years ago
Chris Gregan
f339774679
Added Flowchart.HasBlock() and ExecuteIfHasBlock()
7 years ago
Chris Gregan
0b0776d775
Fixed repeat play of music
7 years ago
Chris Gregan
0fa7a9dcc6
Updated project version to Unity 2017.4.0f1
7 years ago