chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
|
f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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84a1f010bf
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Renamed FungusInvoke to RunLua
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9 years ago |
chrisgregan
|
56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |
chrisgregan
|
f3f60ccbff
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Fixed line drawing class using obsolete material constructor #119
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10 years ago |
chrisgregan
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edb1d5a7e8
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Added Fungus Town example scene
Demonstrates parallax scrolling effect
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10 years ago |
chrisgregan
|
4c41ada4a8
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Renamed Language to Localisation for clarity #8
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10 years ago |
chrisgregan
|
de00195865
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Added Language prefab and menu item #8
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10 years ago |
chrisgregan
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5a931441d4
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Merge branch 'Rename-core-classes'
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10 years ago |
chrisgregan
|
5e21f98bb7
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Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
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10 years ago |