18 Commits (34b699fc3b8c395120f2ca71519fb206f3f54a78)

Author SHA1 Message Date
Christopher d9209ebc2f Refactored MenuDialog to use IMenuDialog interface 9 years ago
Christopher f130385f6f Changed comment style on header block 9 years ago
Christopher f94e46e42d Refactored narrative comments 9 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 9 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 9 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 9 years ago
Christopher 057772cf28 Fix if no EventSystem present in scene 9 years ago
Christopher fc2713ddcd Fixed dialog input causing an exception if no Event System is present. 9 years ago
Gerardo Marset 6337bf19fd Cache the current StandaloneInputModule. 9 years ago
Gerardo Marset 8018abcf15 Remove stray unneeded option. 9 years ago
Gerardo Marset 4b3a4bf32b Simplify DialogInput to use Unity's InputManager. 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
chrisgregan 0e991e94c6 Fixed can't click on Say Dialog when a Menu Dialog is active #374 9 years ago
chrisgregan 0f65d2dd94 Fixed Variable substitution in Menu command #263 10 years ago
chrisgregan eaa7b0eafa Fixed Say Dialog registering a click when Menu option selected 10 years ago
chrisgregan 23c561bca8 Continue image is now a button 10 years ago
chrisgregan 48947f6583 Hold down shift while pressing key to advance instantly 10 years ago
chrisgregan 08e0677f8d Dialog class now uses Writer component to write text 10 years ago