Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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071fb7c345
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Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
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8 years ago |
Christopher
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04b56ab0c7
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Refactored runtime code to use IFlowchart exclusively
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8 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Christopher
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501cb34247
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Refactored LuaEnvironment to use ILuaEnvironment interface
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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f94e46e42d
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Refactored narrative comments
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8 years ago |
Christopher
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5f397982f7
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Use protected serialised fields
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8 years ago |
Christopher
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63dadcb457
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Refactored Variable base class to use protected serialised value and public property accessor.
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8 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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9c967aaf84
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Fixed for Unity 5.0
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8 years ago |
Christopher
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b81b120e42
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Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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00d3462c36
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Improved source code display on Lua script errors
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9 years ago |
Chris Gregan
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204ce467d8
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Use Lua text file in ExecuteLua command
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9 years ago |
chrisgregan
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fc0dde1d05
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Tidied up ExecuteLua initialisation
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9 years ago |
chrisgregan
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51c1d93acb
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Move dependent files into Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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a66c1a3f3d
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Improved how fungus lua module is initialized
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9 years ago |
chrisgregan
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21c4682edf
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Moved files from under Lua/Thirdparty to main Thirdparty folder
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9 years ago |
chrisgregan
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a5f733b3f5
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Rename Lua component to LuaEnvironment
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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62f0b0e34f
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Moved ExecuteLua to Scripting command group
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |