6 Commits (2df05682b939069ab031506c706ca754a805f482)

Author SHA1 Message Date
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago