Chris Gregan
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0351c0f1f9
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All Environments option for LuaBindings
Lua prefab only registers bindings with itself
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9 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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ccb8dc08ff
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Removed unused using Rotorz.ReorderableList
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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efd04a8378
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Added Register Types option in Lua Bindings component
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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e60488bc5b
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Single file for registering types in text file
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9 years ago |
chrisgregan
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887bc54e92
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Explicitly register types via text file list
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9 years ago |
chrisgregan
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6f886b3f0c
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |