Christopher
87774219f3
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
Christopher
8f71e11880
Added utility to convert all files to Mac line endings
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
...
You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
62a6732817
Updated command reference docs
8 years ago
Christopher
85634f969a
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
Christopher
8d23d6c136
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
Christopher
9c46bef317
Moved start scene property to the SaveManager
8 years ago
Christopher
01867ce390
Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
8 years ago
Christopher
fd98c2b2b6
Renamed Resume From Here to Resume On Load
8 years ago
Christopher
b03cdcac11
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
8 years ago
Christopher
e81236abdc
Added KeyMode and DescriptionMode enums
8 years ago
Christopher
a3ebe0e75e
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
8 years ago
Christopher
b650b80cf5
If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
8 years ago
Christopher
6c18c17bd9
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
8 years ago
Christopher
8081e43f5c
Updated comments for Save System.
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago
Christopher
cb95ccc760
Refactored SavePointData to support multiple flowcharts
8 years ago
Christopher
a9600010bf
Added save description field
8 years ago
Christopher
71c2b4e357
Added Game Loaded event handler and save key.
8 years ago
Christopher
43a8aabccf
Renamed save commands
8 years ago
Christopher
80f47a80ea
Fixed block name not saving correctly
8 years ago
Christopher
0c84493c0e
Updated SaveSystem
8 years ago
Christopher
6c324c5a81
Save and Load flowchart state now working
8 years ago