desktop-maesty/steve
265b1b2f83
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
...
-some lists/arrays were reorderable when they did not need to be and thus are removed for right now
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
f19099853b
Add functionality for addition and subtraction to the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
fccfb6c542
Add functionality for addition, subtraction and multiplication to the Color variable
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago
Jorge Ramirez
e8a19dbcc5
Add comparison and setting functionality for the Material variable
7 years ago
Jorge Ramirez
acfba940a9
Add comparison and setting functionality for the Color variable
7 years ago
desktop-maesty/steve
a36abc5a80
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
Chris Gregan
392444c842
Updated CHANGELOG.txt
7 years ago
Chris Gregan
917b608bf8
Updated AssetStoreTools.dll
7 years ago
Jorge Ramirez
110c11f280
Add comparison and setting functionality for the AudioSource variable
7 years ago
Jorge Ramirez
88711d84a6
Add comparison and setting functionality for the Animator variable
7 years ago
Jorge Ramirez
f23e5f192a
Add error messages when using invalid variable operators
7 years ago
Jorge Ramirez
c93f81a007
Refactor compare variable system and add comparison for GameObjects
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The main point of this refactor is to make it easier to add variable comparison options
for new variables and to better match the set variable system.
7 years ago
Jorge Ramirez
45c5652f4d
Improve naming convention for variable specific operators
7 years ago
Jorge Ramirez
673b3166a3
Refactor set variable system, add setting of GameObjects
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The intent of this refactor is to reduce boilerplate code in the SetVariable.cs and
SetVariableEditor.cs files. Additionaly, the intent is to move variable specific
information from the SetVariable.cs file into the Variable.cs and the respecting
variable type files.
7 years ago
Chris Gregan
f339774679
Added Flowchart.HasBlock() and ExecuteIfHasBlock()
7 years ago
Chris Gregan
0b0776d775
Fixed repeat play of music
7 years ago
desktop-maesty/steve
122c4f3975
More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder
7 years ago
Jorge Ramirez
834a4c44a3
Add nested Save Menu error message
7 years ago
Jorge Ramirez
78791cfb8c
Add protection against infinite load loop
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This protects against an infinite loop for situations where DontDestroyOnLoad doesn't work.
7 years ago
Chris Gregan
dbdca79298
Fixed using error in Unity 2017.1
7 years ago
Chris Gregan
da29b29a32
Fixed compile errors in Unity 2018.1 beta
7 years ago
Chris Gregan
b2ff80220e
Fixed compiler warnings in Untity2017.3
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Retains backwards compatibility with Unity 2017.1
7 years ago
desktop-maesty/steve
b61a918075
Fix bug found by @FatPuzo by force returning local value on global variables when their value is requested outside of play mode
7 years ago
desktop-maesty/steve
f319ffc1db
Moved GlobalVar demo scene to Variables example folder
7 years ago
desktop-maesty/steve
a9dc553c49
Added GlobalVariables
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-'Global' variable scope
-Access is routed at runtime through the GlobalVariables manager attached to the FungusManager
7 years ago
DESKTOP-D8AN5KL\Erick
3888eb0045
Updated Batch for newer versions of Unity3D web player
7 years ago
Chris Gregan
3e52f723c2
Fixed lua say() function to match new say method parameters
7 years ago
Chris Gregan
4d07b5ff0d
Fixed null exception in command document generator
7 years ago
Chris Gregan
6c259f4467
Fixed typo in Set Interactable description #647
7 years ago
desktop-maesty/steve
2cdc6e59bb
Added a ReadMe to the Playground Folder explaining its purpose and some of its structure
7 years ago
Chris Gregan
09fe2313cd
Fixed warnings in Integration Tests Framework in Unity 2017.2
7 years ago
Chris Gregan
849fc90385
Fixed iTween.cs warnings on compilation #644
7 years ago
desktop-maesty/steve
da5a08c2a9
VariableList now makes attempts to allow scroll bars being required
7 years ago
desktop-maesty/steve
be66286822
Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always
...
Adjusted Reorderable draw logic to draw even if there are no items in there so we get it showing the variables header.
7 years ago
desktop-maesty/steve
cc56a1cd5f
Renamed folders within PlaygroundDemo
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Fixed missing components in PlaygroundDemo scenes and prefabs
Formatting fixed for added scripts
Added HasReference override to all commands
7 years ago
desktop-maesty/steve
ad1731edbd
Reorg files for PlaygroundDemo
7 years ago
desktop-maesty/steve
fb5c174152
Added TextTag WVO WaitForVoiceOver
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Say has a Wait For VO flag to add wvo text tag like it does the wi tag
Added SayHolds demo scene to show how the combinations of waits interact
7 years ago
desktop-maesty/steve
4375852e4b
Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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Shorten ShowVariablesInInspector as per feedback
7 years ago
desktop-maesty/steve
0b81c75e2e
Added ability to show variable list in the Flowchart Inspector
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-Refactored DrawVariablesGUI
-Added bool to FungusEditorPreferences, that hides the variable list in the flowchart inspector
7 years ago
desktop-maesty/steve
de566924ad
Updated Input Axes
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Removed missing monoscript from Football scene
7 years ago
desktop-maesty/steve
90236b12c2
OpenURL FungusCommand renamed, fixes #554
7 years ago
desktop-maesty/steve
ffa5b2d189
Added MenuShuffle Fungus Command and a demo scene
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-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
7 years ago
desktop-maesty/steve
04487e70af
Choice dialogues were not set to stay during the MenuDialogue as Fade When Done was true
7 years ago