Chris Gregan
bce0a3b8bc
Merge pull request #143 from FungusGames/Test-Call-Method
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Added test for Call Method command
9 years ago
chrisgregan
99187b962c
Added test for Call Method command
9 years ago
Chris Gregan
3dd3218f71
Merge pull request #142 from FungusGames/#141-Reset-text-box-width
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#141 Reset text box width
9 years ago
chrisgregan
bd0230638e
Improved overlapping story text / character image test
9 years ago
chrisgregan
d3f2b9a44b
Removed unused Ciara2 character
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
Chris Gregan
1ed535e5da
Merge pull request #140 from FungusGames/input-text-example
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Added input text example
9 years ago
chrisgregan
21dc47b9f6
Added input text example
9 years ago
Chris Gregan
19ea57a689
Merge pull request #139 from FungusGames/backwards-compatibility-with-2.1
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Backwards compatibility with 2.1
9 years ago
chrisgregan
22c2593985
Updated integration tests
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Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
9 years ago
Chris Gregan
addea14c00
Merge pull request #138 from FungusGames/fix-camera-shake
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Fixed Shake Camera timing issue #137
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
Chris Gregan
2b35dabd96
Merge pull request #136 from FungusGames/fit-storytext-to-image
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Fit storytext to image
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
Chris Gregan
259d6c7186
Merge pull request #135 from FungusGames/fix-localization-parsing
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Fix localization parsing
9 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
9 years ago
Chris Gregan
271b85dce9
Merge pull request #133 from FungusGames/dialogs-using-writer
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Dialogs using writer
9 years ago
chrisgregan
62c19856f0
Updated tests
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All integration tests pass now
9 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
9 years ago
chrisgregan
0c9c7da7af
Updated example scenes to work with new dialog system
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
59537427db
Fix for Say Dialogs not fading out after Exit block
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
8365e9e0e1
Removed unused using statement
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
eeaf78ca2f
Fixed init order issue
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First Say command would sometimes fail to play audio
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
9 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago