chrisgregan
0e991e94c6
Fixed can't click on Say Dialog when a Menu Dialog is active #374
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
FeniXb3
4b35d4ddb0
Fixed whitespaces
9 years ago
FeniXb3
583f656135
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
4fbf516a18
Inactive localizeable game objects are now cached #322
9 years ago
FeniXb3
82527b84b8
Fixed whitespaces
9 years ago
FeniXb3
b405c1318e
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
8a25fe5a2e
Added Clear Menu command #300
9 years ago
chrisgregan
4d68516985
Fixed localization language does not persist between scenes #271
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
f83cacd334
Say command can now be stopped
10 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
10 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
10 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
10 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
10 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
10 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
10 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
10 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
...
More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
10 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
10 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
10 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
10 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
10 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
10 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
10 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
10 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
10 years ago
chrisgregan
89185498fb
Story text font size is bigger
10 years ago
chrisgregan
23c561bca8
Continue image is now a button
...
Added a button-only option in Dialog Input
10 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
10 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
...
Also added missing tooltips
10 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
10 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
10 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
10 years ago
chrisgregan
383761d349
Removed old dialog fade system
...
Say tag help now comes from TextTagParser
10 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
10 years ago
chrisgregan
90614ed59a
Removed unused audio properties
10 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
10 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
...
Say Dialog sets to 0 alpha at start
10 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
10 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
10 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
...
Has been replaced by unit tested TextTagParser.cs
10 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
...
Event System is now required by dialog click input
10 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
10 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
10 years ago