Christopher
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5495ed8ebf
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Tidied up editor using statements.
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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2b3d3c9ba4
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Removed unnecessary newline
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8 years ago |
Christopher
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bebf66e218
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Refactored ExecuteHandler
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8 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
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9 years ago |
Christopher
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8da1c82878
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LuaScript will reinitialise if modified when playing in editor
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9 years ago |
Chris Gregan
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36998eee62
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Flowchart component automatically selected in LuaBindings
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9 years ago |
Chris Gregan
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26910afc61
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Handle case of missing script in LuaBindings component picker
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9 years ago |
Chris Gregan
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ee79ce8d45
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Rebuild the bound types list in all LuaBindings when scripts are renamed
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9 years ago |
Chris Gregan
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bad3275fe4
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Fixed path to info text prefab
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9 years ago |
Chris Gregan
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77c5c5f616
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Moved info text object tp FungusLua
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9 years ago |
Chris Gregan
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0351c0f1f9
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All Environments option for LuaBindings
Lua prefab only registers bindings with itself
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9 years ago |
Chris Gregan
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7c7897fa68
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Added all-in-one Lua prefab
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9 years ago |
chrisgregan
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b660db2273
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Changed format of string tables to JSON
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9 years ago |
chrisgregan
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d7f6ef7b91
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Fix Unity Test Tools to run in 5.0
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9 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |