chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |
chrisgregan
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ec35022fab
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Added Write command and new Text Tag Parser
Added new Fungus/UI module
Added initial UI tests
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9 years ago |
chrisgregan
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c66d29b3be
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Added ComboBox to Thirdparty folder
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9 years ago |
chrisgregan
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5a931441d4
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Merge branch 'Rename-core-classes'
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10 years ago |
chrisgregan
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5e21f98bb7
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Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
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10 years ago |