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6 Commits (1b2a18354c85298374ca39d59c2f346f11e24f77)

Author SHA1 Message Date
Steve Halliwell 2127dee0e0 Update header license
5 years ago
lealeelu 12fc2081f5 Separate NarrativeLogMenu from SaveMenu
8 years ago
lealeelu d28cd2ea88 Make NarrativeLog saving work
- Changed the name of the HistoryManager to NarrativeLog
 - Created the SaveReset SaveManagerSignal but it needs to be tied in
 - Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
Christopher 8081e43f5c Updated comments for Save System.
8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
9 years ago
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