chrisgregan
95c83d6f10
Removed shiver tag description
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
10 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
10 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
...
Added FailTest and PassTest commands
10 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
10 years ago
chrisgregan
d9d5fe795d
Added v2.2.0 release notes
10 years ago
chrisgregan
ce69debb61
Added Create > Fungus Logo menu option
...
Fixed spawned objects not centering in scene view
10 years ago
chrisgregan
53496ea554
Fixed: Copy / paste causes Block inspector to reset height #145
10 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
...
Applies to all Renderers (incl. Mesh & Sprite)
10 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
10 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
...
Using a proper iTween callback instead of using Invoke.
Added integration test.
10 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
10 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
10 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
10 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
10 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
10 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
10 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
...
More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
10 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
10 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
10 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
10 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
10 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
10 years ago
chrisgregan
8365e9e0e1
Removed unused using statement
10 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
10 years ago
chrisgregan
eeaf78ca2f
Fixed init order issue
...
First Say command would sometimes fail to play audio
10 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
10 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
10 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
10 years ago
chrisgregan
89185498fb
Story text font size is bigger
10 years ago
chrisgregan
23c561bca8
Continue image is now a button
...
Added a button-only option in Dialog Input
10 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
10 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
...
Also added missing tooltips
10 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
10 years ago
chrisgregan
e098549584
User can click to skip current line of text.
10 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
10 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
10 years ago
chrisgregan
383761d349
Removed old dialog fade system
...
Say tag help now comes from TextTagParser
10 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
10 years ago
chrisgregan
90614ed59a
Removed unused audio properties
10 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
10 years ago
chrisgregan
2b949c48c3
Added missing tooltips
10 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
...
Say Dialog sets to 0 alpha at start
10 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
10 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
10 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
...
Has been replaced by unit tested TextTagParser.cs
10 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
...
Event System is now required by dialog click input
10 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
10 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
10 years ago