desktop-maesty/steve
a1353af961
BlockInspector correct top panel height in 2018_3
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BlockEditor only force unique name if it has changed
6 years ago
desktop-maesty/steve
24ba9b3468
BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13
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- GUILayout.*Area no longer used was resulting in 0 pixels drawn
- Inspector height calc no longer driven by layout option that was filling 0 pixels
- Resize bar changes to correctly position and minimise incorrect values
6 years ago
desktop-maesty/steve
811a381c0d
Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable
6 years ago
desktop-maesty/steve
77fff64e24
VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
6 years ago
Chris Gregan
c8526d55da
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
Chris Gregan
fe24a93e5f
Merge pull request #726 from ducksonthewater/master
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Added
6 years ago
desktop-maesty/steve
d7ab327cc2
FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info
6 years ago
desktop-maesty/steve
efd39d2fa3
FlowchartWindow stale repaints
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- during undo and redo operations
- when command data is stale due to modification by user
6 years ago
desktop-maesty/steve
fd936ee06e
FlowchartWindow tracks selected command changes and force repaints
6 years ago
desktop-maesty/steve
27b84d0116
Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter
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FadeUI also checks for CanvasGroups and if 2018_1_OR_NEWER will check for TMP_Text also
TextAdapter uses 2018_1_OR_NEWER for more thorough support of TMPro such as color and rich text operations
6 years ago
Joerg Burbach
94aae11c30
Added
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- SetSprite - changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage - changes the image on the Image of one or more GameObjects
6 years ago
desktop-maesty/steve
ab01729d39
Merge branch 'master' into FlowchartWindowPerfOptimisation
6 years ago
Chris Gregan
6959b0ff4f
Updated changelog for v.3.10.0
6 years ago
Chris Gregan
60c3d5d356
Fixed TextAdapter to handle null text GameObject
6 years ago
Chris Gregan
2a7432cc70
Fixed warning in EnterName example when clicking Ok button
6 years ago
Chris Gregan
84a0d32bb1
Merge pull request #725 from stevehalliwell/StopThenCall
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New Call mode, StopThenCall
6 years ago
Chris Gregan
01e89455a5
Update MusicManager.cs
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Fixed Play Sound volume being scaled by Music Manager music volume.
6 years ago
Chris Gregan
a646b5ce27
Fixed #717 Control Audio > Play Loop volume always 1
6 years ago
Chris Gregan
855c1eabc1
Moved TextMeshPro folder under Fungus/ThirdParty
6 years ago
Chris Gregan
7684b45c28
Merge pull request #718 from stevehalliwell/TextMeshProSupport
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TextMeshPro support for Writer and MenuDialog
6 years ago
Chris Gregan
25b295c443
Fixed #723 Unity 2018.3 Warnings
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Changed the Create menu items to use new PrefabUtility API. Matches the previous behaviour of disconnecting the prefab instance.
6 years ago
desktop-maesty/steve
b4588f17b0
FlowchartWindow Variable list perfermance Improvements
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- changes cause repaint of flowhcart window
- Var list drawing performance improvements, cache styles and widths
6 years ago
desktop-maesty/steve
4f37234f69
FlowchartWindow perf improvements
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Only draw connections that are on screen
Limit repaint to when changes in block execution or previous execution happen rather forcing every frame
6 years ago
desktop-maesty/steve
e176222cd6
Detect and respond to play mode invalidating FlowchartWindow local blocks cache
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FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops
6 years ago
desktop-maesty/steve
f46174a419
Flowchart Window control selection rework to maintain consistent usage still with less Contain calls
6 years ago
desktop-maesty/steve
7b4aaea648
FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls
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Added a testing scene for editor performance, for many blocks on 1 flowhcart
6 years ago
desktop-maesty/steve
af10b34557
New Call mode, StopThenCall
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Allows for circumstances where you want to call a block that completes immediately multiple times such as in recursion.
Removes the need to put Wait 1 Frame commands in a number of cases
More verbose logging in cases where a block cannot be called as it is already running
6 years ago
desktop-maesty/steve
9dd37ee7f7
FlowchartWindow performance for 100s of blocks
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Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw
Only recalculate filtered collection and total blocks on flowchart when a change has occured
6 years ago
Chris Gregan
95546784a2
Merge pull request #721 from stevehalliwell/ConversationMultiColonSupport
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Conversation text can now contain colons within the text body itself
6 years ago
Chris Gregan
d71ec2eb00
Merge pull request #720 from stevehalliwell/VariableReference
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Variable reference struct
6 years ago
Chris Gregan
3798bbd209
Merge pull request #719 from stevehalliwell/SpawnPrefab_assertion
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Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than P…
6 years ago
desktop-maesty/steve
d79e4d6556
Conversation text can now contain colons within the text body itself
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Minor change to Conversation regex grouping
Added Conversation Tests for existing functionality and multi colon
-Conversation Parse refactor to allow for static testing
Moved all regex strings across fungus to const strings
6 years ago
desktop-maesty/steve
3cd6fd8d3a
TextMeshPro demo scene
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- A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
6 years ago
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
Chris Gregan
c0d0ec71c2
Merge pull request #709 from stevehalliwell/CommandSearchablePopUp
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Command searchable pop up
6 years ago
desktop-maesty/steve
4ef3f2a3fb
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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Avoids or allows Unity to internally deal with the assertion that arrise from PrefabUtil when passing a prefab with UI elements. Change is not a concern here as in this case we are intentionally removing the prefab link that would be able to be maintained by the PrefabUtil.
6 years ago
Steve Halliwell
7a040478de
Merge pull request #711 from stevehalliwell/Fix_710
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Fix #710
6 years ago
desktop-maesty/steve
4e2231a92d
Correct width calc on smaller width inspectors
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Correctly calc index in command menu popup when list is being filtered or reordered by the flowchart.
6 years ago
desktop-maesty/steve
311e7b4084
Fix #710
6 years ago
Chris Gregan
a9204fad39
Merge pull request #705 from stevehalliwell/FirstPersonDemo
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First person demo
6 years ago
desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
05723a0655
Remove Unity Standard Assets, Replaced with Fungus example scripts
6 years ago
Chris Gregan
90f3efc469
Merge pull request #708 from mattboch/patch-1
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Specifically identify choice blocks as hexagons
6 years ago
Chris Gregan
4410cc44c9
Merge pull request #706 from stevehalliwell/DocoUpdate3_9
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Doco for Text Variation and Variable overview
6 years ago
Chris Gregan
6c64173f51
Merge pull request #694 from HectorCastelli/master
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Adding Random Sound Command and Ambiance Sounds
6 years ago
Matt Boch
2d4675c60a
Merge pull request #1 from mattboch/patch-2
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choice blocks are hexagons
6 years ago
Matt Boch
eefb028726
choice blocks are hexagons
6 years ago
Matt Boch
4efee666a8
fix typo, identify choice blocks as hexagons
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Rectangles are subset of polygons. Identifying the choice blocks as polygons is unnecessarily confusing for the color blind. They are six-sided, and are therefore properly identified as hexagons.
6 years ago
desktop-maesty/steve
858eaa2081
Merge branch 'master' into CommandSearchablePopUp
6 years ago
desktop-maesty/steve
3814fbfcf3
Added variable overview to documentation
6 years ago