Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
Lynxelia
7cc37e552a
Removed character limit on command summaries
10 years ago
chrisgregan
834e1de34e
Copy commands in execution order, not selection order
10 years ago
chrisgregan
366f6d62ac
Force Sequence names to be unique within a Fungus Script
10 years ago
chrisgregan
671acdc600
Fungus prefabs now spawn in centre of scene view
10 years ago
chrisgregan
ede75501ef
Show variable count when Variables are collapsed
10 years ago
chrisgregan
9a6045ab6e
Changed negation operator description in SetVariable command
10 years ago
chrisgregan
ca575dd4bc
Added RandomInt and RandomFloat commands
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
...
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
877ce1f9f1
Fixed duplicated Event Handlers not working correctly
10 years ago
chrisgregan
945d642b10
Removed legacy support for Sequences as child game objects
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
cf43832402
Fixed grid lines drawing over title bar
10 years ago
chrisgregan
e249049858
Moved Run Slow in Editor option to Sequence
...
Comments are skipped over immediately (no waiting)
10 years ago
chrisgregan
003069a201
Added virtual method to provide custom Event Handler summary
10 years ago
chrisgregan
c2fe21e95b
Fixed Command summary to tolerate null strings.
10 years ago
chrisgregan
56a54399ed
Changed None to <None> for consistency with other properties
10 years ago
chrisgregan
0723f51c1d
Display event handlers with a category after non-categorized ones
10 years ago
chrisgregan
d76aa29f62
Always expand variables window if variable count is 0
10 years ago
chrisgregan
a2d0ee73e4
Added tooltip for Target Object class.
10 years ago
chrisgregan
da77bd2ddc
Added TargetObject class and custom property drawer
...
A TargetObject lets you select either the Owner game object or another
object
10 years ago
chrisgregan
446dcb83d3
Fixed null reference error when no Fungus Script in scene.
10 years ago
chrisgregan
e6000eb33b
Added Event Handler system.
...
Can set the ‘Execute On Event’ property to define when a sequence
starts executing.
Added a ‘Start Game’ event handler.
Removed old system of specifying a start sequence on the Fungus Script.
10 years ago
chrisgregan
a1e3d4f587
Sequences may now be executed in parallel
...
All executing sequences are shown in blue in the Fungus Script window.
A Sequence may not be executed until any previous execution has
finished.
If a selected sequence is deleted, selection reverts back to the Fungus
Script object.
10 years ago
chrisgregan
0767ee70bf
Sequence inspector shows mushroom icon
10 years ago
chrisgregan
6af52b3452
Fixed up node graphs for example scenes
10 years ago
chrisgregan
7d0491ff5c
Redesigned Fungus Script window and inspector UI
...
Sequences are now shown as simple coloured nodes in Fungus Script
window.
Commands for the selected sequence are now shown in the full inspector
window.
FungusScript window now continues to display the most recently selected
script.
Fungus Script window now refreshes every frame.
Can zoom out further on Fungus Script window.
Fungus Script window and Sequence inspectors now have separate context
menus.
10 years ago
chrisgregan
77985ca4de
Fixed variables window when variable count == 0
10 years ago
chrisgregan
63e597492c
Moved variables list over the Fungus Script window
10 years ago
chrisgregan
75d9441fa5
Sort add command menu. Comments are now a top level item.
10 years ago
chrisgregan
eaedbdadaa
Sequence node width can now be edited in inspector
10 years ago
chrisgregan
8340c5ea4b
Fixed flaky sequence node dragging.
10 years ago
chrisgregan
f4adbe631d
Fixed copy and paste bug with StringData, etc.
...
Changed these classes to structs instead of classes so they’d be copied
by value rather than by reference when pasting.
10 years ago
chrisgregan
18fc431796
Improved SetVariable property names
10 years ago
chrisgregan
c0384e6348
Fixed null reference exceptions when deleting a command class
10 years ago
chrisgregan
8ddd25e728
Show boolean variable state as True / False instead of toggle
10 years ago
chrisgregan
b2afbbbeff
Fixed pasting multiple copies of same command
10 years ago
chrisgregan
385ef1a967
Merged UI redesign and iTween support branch
10 years ago
chrisgregan
295411ae9e
Fixed #45 by merging branch 'Exort-develop'
10 years ago
chrisgregan
dfd79d94a4
Display error icon on right hand side of command
10 years ago
chrisgregan
1f6b78af2e
Improved layout of command list
...
Make better use of space and reduce visual clutter. Note command
comments take up full line and don’t have a button background.
10 years ago
chrisgregan
7c388a01cf
Reverted sequence node style change
10 years ago
chrisgregan
aa23e882fa
Hide script field for commands in inspector.
...
This fixes an issue where the user could change the type of script
being used for a command which would trigger a bunch of null exception
errors (because the commandList might now contain a null entry).
10 years ago
chrisgregan
c653ceda08
Fixed adding new commands to legacy sequence objects
10 years ago
chrisgregan
5523ee4ef4
Changed sequence node style (smaller and stands out more)
10 years ago
chrisgregan
4ac98e3f1d
Click outside node to deselect
10 years ago
chrisgregan
2033384566
Position new sequence nodes in centre of script view
10 years ago
chrisgregan
29d6475902
Create Sequence adds to right side of selected Sequence
10 years ago