chrisgregan
3eeca83443
Fixed Usfxr sounds not playing in editor in Unity 5 #98
10 years ago
chrisgregan
34c906dadd
Fixed GUI console errors when deleting all commands in a block
...
Error occurs when using the keyboard shortcuts to cut or delete the
whole list of commands.
10 years ago
chrisgregan
a151d31df5
Added info box if no commands currently in command list
10 years ago
chrisgregan
805956e825
Fixed Break command logic
...
Now works correctly inside nested conditions
10 years ago
chrisgregan
ced8467d27
Fixed Fade Sprite null reference error if no sprite selected
10 years ago
chrisgregan
7441fcdcd6
Fixed single character Say text not parsing correctly
10 years ago
chrisgregan
d268a40c92
Fix incorrect height of block inspector area
...
Was causing scroll view to extend beyond end of editor window.
10 years ago
chrisgregan
0fcd386cfd
Renamed pauseAfterCommand to stepPause
10 years ago
chrisgregan
75e0e2b717
Disconnect prefab instance when creating Flowcharts
...
If Flowchart is a prefab instance then the properties for every command
are displayed in bold. There’s no real benefit to preserving the prefab
instance so easiest thing is to just break the instance link.
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
e053ef100b
Null pointer check in legacy Choose command
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
3453faf84d
Support scene move shortcuts in flowchart window #97
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
...
Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
7b7c33952f
Executing icon fade is now based on absolute time (no update required)
...
Also moved handling of setting these timers to the FlowchartWindow
class, except for one specific case that’s better handled from the
Block class.
10 years ago
chrisgregan
4e1ee2e123
Blocks and 1st command select automatically when executed
10 years ago
chrisgregan
b8e5708f97
Removed accidentally added comments
10 years ago
chrisgregan
bb48384dfa
Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart
10 years ago
chrisgregan
d81c45f8f1
Executing command icon fades out over time
...
Makes it easier to visualize executing commands
10 years ago
chrisgregan
466ee11f47
Auto select executing block if no other block is executing
...
Editor only
10 years ago
chrisgregan
46381fe1e3
Stopped Block inspector always activating on startup
10 years ago
chrisgregan
3ea307cb34
Added double check for correct block to event handler linkage
10 years ago
chrisgregan
93158c202c
Fix for Flowchart Enabled event handler coroutine issue
10 years ago
chrisgregan
894308e2e8
Added waitUntilFinished property to Play Sound
10 years ago
chrisgregan
5dd745d140
Improve efficiency of command list execution #96
...
Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
...
Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
22427dfe03
Renamed SequenceEditor & SequenceInspector to BlockEditor & BlockInspector
10 years ago
chrisgregan
cb7e25b728
Added Set Language command
10 years ago
chrisgregan
9e37f19560
SetActiveLanguage is more generic #8
10 years ago
chrisgregan
015d6e9204
Use localised strings keys in variable substitution. #8
10 years ago
chrisgregan
d2ab301376
All localised strings are now added to a dictionary for easy lookup
...
If no active language is set, the standard text strings will be added
to the localisation dictionary. This allows you to use the localisation
table to store strings which can be used for variable substitution.
10 years ago
chrisgregan
555660fa75
Can now add custom localized strings to localisation file #8
10 years ago
chrisgregan
0c8b8e79ea
Renamed localisation prefab #8
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
d998fd32fd
Moved Language files to Narrative module #8
10 years ago
chrisgregan
d1645bad00
Removed meta file for FountainExporter.cs #8
10 years ago
chrisgregan
df4296eb80
Removed FountainExporter & StringsParser classes #8
...
We’ve decided against using the Fountain format for text import /
export as it’s too easy for users to incorrectly format the text.
10 years ago
chrisgregan
8ebc4efe29
Add undo support on import. Use notifications instead of logging. #8
10 years ago
chrisgregan
d86ea2e7d2
Added log info for number of exported/imported items #8
10 years ago
chrisgregan
1d99ed5cb9
Export unquoted CSV fields when possible #8
10 years ago
chrisgregan
2cb88cc634
Import standard text file format #8
10 years ago
chrisgregan
8daa859a77
Export all standard text to an easily editable text format #8
10 years ago
chrisgregan
c94840384f
Renamed Export String to Export Localisation File
10 years ago
chrisgregan
36274e134f
Localise character names #8
10 years ago