desktop-maesty/steve
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ffa5b2d189
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Added MenuShuffle Fungus Command and a demo scene
-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
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7 years ago |
Christopher
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c980b9d58e
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Added Conversation example
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8 years ago |
Christopher
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98d8fd089e
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Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts.
Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
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8 years ago |
Christopher
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99ab04c44f
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Added LuaStore example
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9 years ago |
Chris Gregan
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4bfaad2004
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Added pr changes to new branch
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9 years ago |
chrisgregan
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6996bdd441
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Added Fungus-Spine unity package and readme
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9 years ago |
chrisgregan
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db02c42554
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Moved CSVParser to thirdparty folder
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10 years ago |
chrisgregan
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f2786e7255
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Unified Fungus object spawning method
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
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10 years ago |
chrisgregan
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5e21f98bb7
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Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
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10 years ago |