|
|
@ -89,22 +89,22 @@ The best approach here is to treat POD properties as immutable objects, and neve |
|
|
|
|
|
|
|
|
|
|
|
```lua |
|
|
|
```lua |
|
|
|
-- Returns a new Color object |
|
|
|
-- Returns a new Color object |
|
|
|
local c = luautils.factory.color(1,1,1,1) |
|
|
|
local c = factory.color(1,1,1,1) |
|
|
|
|
|
|
|
|
|
|
|
-- Returns a new Vector2 object |
|
|
|
-- Returns a new Vector2 object |
|
|
|
local v2 = luautils.factory.vector2(1, 2) |
|
|
|
local v2 = factory.vector2(1, 2) |
|
|
|
|
|
|
|
|
|
|
|
-- Returns a new Vector3 object |
|
|
|
-- Returns a new Vector3 object |
|
|
|
local v3 = luautils.factory.vector3(1, 2, 3) |
|
|
|
local v3 = factory.vector3(1, 2, 3) |
|
|
|
|
|
|
|
|
|
|
|
-- Returns a new Vector4 object |
|
|
|
-- Returns a new Vector4 object |
|
|
|
local v4 = luautils.factory.vector4(1, 2, 3, 4) |
|
|
|
local v4 = factory.vector4(1, 2, 3, 4) |
|
|
|
|
|
|
|
|
|
|
|
-- Returns a new Quaternion object |
|
|
|
-- Returns a new Quaternion object |
|
|
|
local q = luautils.factory.quaternion(float x, float y, float z) -- Rotation in euler angles |
|
|
|
local q = factory.quaternion(float x, float y, float z) -- Rotation in euler angles |
|
|
|
|
|
|
|
|
|
|
|
-- Returns a new Rect object |
|
|
|
-- Returns a new Rect object |
|
|
|
local r = luautils.factory.rect(float x, float y, float width, float height) |
|
|
|
local r = factory.rect(float x, float y, float width, float height) |
|
|
|
``` |
|
|
|
``` |
|
|
|
|
|
|
|
|
|
|
|
[namespace qualified type name]: https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx |
|
|
|
[namespace qualified type name]: https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx |
|
|
|