Browse Source

Fixed wrong target collider reference in OnDragComplete

master
SarveshBajaj 5 years ago
parent
commit
ef1d813b1d
  1. 2
      Assets/Fungus/Scripts/EventHandlers/DragCompleted.cs

2
Assets/Fungus/Scripts/EventHandlers/DragCompleted.cs

@ -186,7 +186,7 @@ namespace Fungus
} }
if(targetRef!=null) if(targetRef!=null)
{ {
targetRef.Value = targetObject.gameObject; targetRef.Value = targetCollider.gameObject;
} }
overTarget = false; overTarget = false;

Loading…
Cancel
Save