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Fixed init order issue

First Say command would sometimes fail to play audio
master
chrisgregan 9 years ago
parent
commit
eeaf78ca2f
  1. 3
      Assets/Fungus/UI/Scripts/WriterAudio.cs

3
Assets/Fungus/UI/Scripts/WriterAudio.cs

@ -37,8 +37,9 @@ namespace Fungus
protected float targetVolume = 0f;
protected virtual void Start()
protected virtual void Awake()
{
// Need to do this in Awake rather than Start due to init order issues
if (audioSource == null)
{
audioSource = GetComponent<AudioSource>();

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