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Fix Narrative Log when switching character dialogs

master
lealeelu 8 years ago
parent
commit
ee582bc857
  1. 5
      Assets/Fungus/Scripts/Utils/ConversationManager.cs

5
Assets/Fungus/Scripts/Utils/ConversationManager.cs

@ -92,6 +92,9 @@ namespace Fungus
sayDialog = SayDialog.GetSayDialog(); sayDialog = SayDialog.GetSayDialog();
} }
sayDialog.SetActive(true);
SayDialog.ActiveSayDialog = sayDialog;
return sayDialog; return sayDialog;
} }
@ -319,8 +322,6 @@ namespace Fungus
yield break; yield break;
} }
sayDialog.SetActive(true);
if (currentCharacter != null && if (currentCharacter != null &&
currentCharacter != previousCharacter) currentCharacter != previousCharacter)
{ {

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