diff --git a/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs b/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs
deleted file mode 100644
index 594748bc..00000000
--- a/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
-// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
-
-using System.Collections;
-
-namespace Fungus
-{
- ///
- /// Helper class to manage parsing and executing the conversation format.
- ///
- public interface IConversationManager
- {
- ///
- /// Caches the character objects in the scene for fast lookup during conversations.
- ///
- void PopulateCharacterCache();
-
- ///
- /// Parse and execute a conversation string.
- ///
- IEnumerator DoConversation(string conv);
- }
-}
\ No newline at end of file
diff --git a/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs.meta b/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs.meta
deleted file mode 100644
index ca2c9951..00000000
--- a/Assets/Fungus/Scripts/Interfaces/IConversationManager.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 3a7ff247990a84e1a96765d1c03735b6
-timeCreated: 1473679803
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Fungus/Scripts/Utils/ConversationManager.cs b/Assets/Fungus/Scripts/Utils/ConversationManager.cs
index 99f27993..d3b1e254 100644
--- a/Assets/Fungus/Scripts/Utils/ConversationManager.cs
+++ b/Assets/Fungus/Scripts/Utils/ConversationManager.cs
@@ -9,7 +9,10 @@ using System.Text;
namespace Fungus.Utils
{
- public class ConversationManager : IConversationManager
+ ///
+ /// Helper class to manage parsing and executing the conversation format.
+ ///
+ public class ConversationManager
{
protected struct ConversationItem
{
@@ -261,14 +264,20 @@ namespace Fungus.Utils
return item;
}
- #region IConversationManager
+ #region Public methods
+ ///
+ /// Caches the character objects in the scene for fast lookup during conversations.
+ ///
public void PopulateCharacterCache()
{
// cache characters for faster lookup
characters = UnityEngine.Object.FindObjectsOfType();
}
+ ///
+ /// Parse and execute a conversation string.
+ ///
public IEnumerator DoConversation(string conv)
{
if (string.IsNullOrEmpty(conv))