diff --git a/Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt b/Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt index eee08909..085732ec 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt +++ b/Assets/Fungus/Thirdparty/FungusLua/Resources/Lua/fungus.txt @@ -137,7 +137,6 @@ end -- Options for configuring Say Dialog behaviour M.sayoptions = {} -M.sayoptions.saydialog = nil M.sayoptions.clearprevious = true M.sayoptions.waitforinput = true M.sayoptions.fadewhendone = true @@ -145,17 +144,12 @@ M.sayoptions.stopvoiceover = true -- Set the active saydialog to use with the say and conversation functions function M.setsaydialog(saydialog) - M.sayoptions.saydialog = saydialog luautils.SetSayDialog(saydialog) end --- Gets the active say dialog, or creates one if none exists yet +-- Gets the active say dialog function M.getsaydialog() - if (M.sayoptions.saydialog == nil) then - local sd = M.luautils.spawn("Prefabs/SayDialog").GetComponent("SayDialog") - M.setsaydialog(sd) - end - return M.sayoptions.saydialog + return M.luautils.GetSayDialog() end -- Set the active character on the Say Dialog @@ -168,17 +162,17 @@ function M.setcharacter(character, portrait) -- Do substitution on character name local subbed = M.sub(character.nameText) - M.sayoptions.saydialog.SetCharacterName(subbed, character.nameColor) + M.getsaydialog().SetCharacterName(subbed, character.nameColor) -- Try to set the portrait sprite if (portrait) then if (portrait == "") then - M.sayoptions.saydialog.SetCharacterImage(nill) + M.getsaydialog().SetCharacterImage(nill) else for i,v in ipairs(character.portraits) do -- Use a case insensitive comparison if (string.lower(v.name) == string.lower(portrait)) then - M.sayoptions.saydialog.SetCharacterImage(v) + M.getsaydialog().SetCharacterImage(v) end end end @@ -214,22 +208,14 @@ end -- Menu Dialog -------------- --- Options for configuring Menu Dialog behaviour -M.menuoptions = {} - -- Set the active menudialog to use with the menu function function M.setmenudialog(menudialog) - M.menuoptions.menudialog = menudialog - luautils.SetMenuDialog(menudialog) + luautils.SetMenuDialog(menudialog) end --- Gets the active menu dialog, or creates one if none exists yet +-- Gets the active menu dialog function M.getmenudialog() - if (M.menuoptions.menudialog == nil) then - local md = M.luautils.spawn("Prefabs/MenuDialog").GetComponent("MenuDialog") - M.setmenudialog(md) - end - return M.menuoptions.menudialog + return M.luautils.GetMenuDialog() end -- Display a menu button @@ -324,8 +310,7 @@ end -- Clear all currently displayed menu options function M.clearmenu() - assert(M.menuoptions.menudialog, "menudialog must not be nil") - M.menuoptions.menudialog.Clear() + M.getmenudialog().Clear() end ------------ diff --git a/Assets/Fungus/Thirdparty/FungusLua/Scripts/Components/LuaUtils.cs b/Assets/Fungus/Thirdparty/FungusLua/Scripts/Components/LuaUtils.cs index 2fa6feec..d0a5ade4 100644 --- a/Assets/Fungus/Thirdparty/FungusLua/Scripts/Components/LuaUtils.cs +++ b/Assets/Fungus/Thirdparty/FungusLua/Scripts/Components/LuaUtils.cs @@ -459,18 +459,32 @@ namespace Fungus /// /// Sync the active say dialog with what Lua thinks the SayDialog should be /// - 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