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GetWriter().Write(text, clearPrevious, waitForInput, clip, onComplete); + writer.Write(text, clearPrevious, waitForInput, clip, onComplete); } protected virtual void LateUpdate() diff --git a/Assets/Fungus/UI/Scripts/Writer.cs b/Assets/Fungus/UI/Scripts/Writer.cs index 5b8f6751..e46937d2 100644 --- a/Assets/Fungus/UI/Scripts/Writer.cs +++ b/Assets/Fungus/UI/Scripts/Writer.cs @@ -49,11 +49,15 @@ namespace Fungus [Tooltip("Write one word at a time rather one character at a time")] public bool writeWholeWords = false; - // This property is true when the writer is waiting for user input to continue + /** + * This property is true when the writer is waiting for user input to continue + */ [System.NonSerialized] public bool isWaitingForInput; - // This property is true when the writer is writing text or waiting (i.e. still processing tokens) + /** + * This property is true when the writer is writing text or waiting (i.e. still processing tokens) + */ [System.NonSerialized] public bool isWriting; @@ -453,6 +457,7 @@ namespace Fungus inputFlag = false; exitFlag = false; + isWaitingForInput = false; isWriting = false; NotifyEnd(); @@ -587,7 +592,7 @@ namespace Fungus NotifyPause(); float timeRemaining = duration; - 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