diff --git a/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs b/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs index 36652855..297cd26a 100755 --- a/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs @@ -427,7 +427,7 @@ namespace Fungus float duration = (moveDuration > 0f) ? moveDuration : float.Epsilon; // LeanTween.move uses the anchoredPosition, so all position images must have the same anchor position - LeanTween.move(character.state.portraitImage.rectTransform, toPosition.anchoredPosition3D, duration).setEase(stage.fadeEaseType); + LeanTween.move(character.state.portraitImage.gameObject, toPosition.position, duration).setEase(stage.fadeEaseType); if (waitUntilFinished) { waitTimer = duration;