diff --git a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs index e0f982f3..8c1a5ce5 100644 --- a/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs +++ b/Assets/Fungus/Flowchart/Scripts/SceneLoader.cs @@ -1,4 +1,8 @@ using UnityEngine; +#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 +#else +using UnityEngine.SceneManagement; +#endif using System.Collections; using System; @@ -70,7 +74,11 @@ namespace Fungus } // Load the scene (happens at end of frame) +#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 Application.LoadLevel(sceneToLoad); +#else + SceneManager.LoadScene(sceneToLoad); +#endif yield return new WaitForEndOfFrame();