From d52fe2ef11c106670c760a69e82bcbfb5ffdc6d1 Mon Sep 17 00:00:00 2001 From: Christopher Date: Thu, 10 Nov 2016 16:04:13 +0000 Subject: [PATCH] Option to Close Other Say Dialogs when one Say Dialog becomes active. --- Assets/Fungus/Scripts/Components/SayDialog.cs | 14 + Assets/Tests/Narrative/NarrativeTests.unity | 2337 ++++++++++++++++- 2 files changed, 2254 insertions(+), 97 deletions(-) diff --git a/Assets/Fungus/Scripts/Components/SayDialog.cs b/Assets/Fungus/Scripts/Components/SayDialog.cs index 548ff5f8..a23acc13 100644 --- a/Assets/Fungus/Scripts/Components/SayDialog.cs +++ b/Assets/Fungus/Scripts/Components/SayDialog.cs @@ -37,6 +37,9 @@ namespace Fungus [Tooltip("Adjust width of story text when Character Image is displayed (to avoid overlapping)")] [SerializeField] protected bool fitTextWithImage = true; + [Tooltip("Close any other open Say Dialogs when this one is active")] + [SerializeField] protected bool closeOtherDialogs; + protected float startStoryTextWidth; protected float startStoryTextInset; @@ -452,6 +455,17 @@ namespace Fungus } } + if (closeOtherDialogs) + { + for (int i = 0; i < activeSayDialogs.Count; i++) + { + var sd = activeSayDialogs[i]; + if (sd.gameObject != gameObject) + { + sd.SetActive(false); + } + } + } gameObject.SetActive(true); this.fadeWhenDone = fadeWhenDone; diff --git a/Assets/Tests/Narrative/NarrativeTests.unity b/Assets/Tests/Narrative/NarrativeTests.unity index cd8fd16d..379ed722 100644 --- a/Assets/Tests/Narrative/NarrativeTests.unity +++ b/Assets/Tests/Narrative/NarrativeTests.unity @@ -117,7 +117,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3} m_Name: m_EditorClassIdentifier: - 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