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Merge pull request #166 from FungusGames/AudioFinishedIssue

Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
master
Chris Gregan 9 years ago
parent
commit
d3d1150499
  1. 5
      Assets/Fungus/Audio/Scripts/Commands/ControlAudio.cs

5
Assets/Fungus/Audio/Scripts/Commands/ControlAudio.cs

@ -229,7 +229,10 @@ namespace Fungus
void AudioFinished()
{
Continue();
if (waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()

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