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Added Fungus Script comments for all example scenes

master
chrisgregan 10 years ago
parent
commit
d2a138f9e2
  1. 16
      Assets/FungusExamples/DragAndDrop/DragAndDrop.unity
  2. 160
      Assets/FungusExamples/JumpingPrax/JumpingPrax.unity
  3. 10
      Assets/FungusExamples/TheFacility/TheFacility.unity
  4. 39
      Assets/FungusExamples/TheHunter/TheHunter.unity
  5. 11
      Assets/FungusExamples/Usfxr/UsfxrAudioExample.unity
  6. 6
      Assets/FungusExamples/iTween/iTween.unity

16
Assets/FungusExamples/DragAndDrop/DragAndDrop.unity

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y: -391
width: 1887
height: 1017
selectedSequence: {fileID: 2019116669}
height: 1019
selectedSequence: {fileID: 0}
selectedCommands: []
variables: []
description:
description: 'This scene shows how to set up a drag-and-drop
behavior and making objects clickable.'
runSlowDuration: .25
colorCommands: 1
hideComponents: 1
@ -940,8 +942,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
nodeRect:
serializedVersion: 2
x: -35
y: 186
x: -33
y: 188
width: 120
height: 40
sequenceName: Drag Exited
@ -994,7 +996,7 @@ MonoBehaviour:
nodeRect:
serializedVersion: 2
x: -33
y: 142
y: 145
width: 120
height: 40
sequenceName: Drag Entered
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nodeRect:
serializedVersion: 2
x: -33
y: 58
y: 56
width: 131
height: 40
sequenceName: Drag Cancelled

160
Assets/FungusExamples/JumpingPrax/JumpingPrax.unity

@ -115,8 +115,8 @@ Transform:
m_LocalPosition: {x: -.280959994, y: -.0295749996, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 339810329}
m_RootOrder: 0
m_Father: {fileID: 0}
m_RootOrder: 4
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GameObject:
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@ -251,7 +251,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name:
m_EditorClassIdentifier:
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scrollPos: {x: 507.026611, y: 303.028076}
variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1
zoom: 1
@ -264,7 +264,9 @@ MonoBehaviour:
selectedSequence: {fileID: 16019626}
selectedCommands: []
variables: []
description:
description: 'This scene shows how to control a Unity animation
using trigger parameters. '
runSlowDuration: .25
colorCommands: 1
hideComponents: 1
@ -279,7 +281,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 8
--- !u!114 &16019625
MonoBehaviour:
m_ObjectHideFlags: 2
@ -654,7 +656,7 @@ GameObject:
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m_Layer: 0
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m_Name: Switzerland
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 67146554}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: .641005158, y: .641005099, z: .641005099}
m_Children: []
m_Father: {fileID: 927527736}
m_RootOrder: 0
m_Father: {fileID: 0}
m_RootOrder: 6
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GameObject:
m_ObjectHideFlags: 0
@ -817,7 +819,7 @@ GameObject:
m_Component:
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m_Layer: 0
m_Name: Cast
m_Name: Characters
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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- {fileID: 1871969525}
- {fileID: 1844806519}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
--- !u!1 &171864907
GameObject:
m_ObjectHideFlags: 0
@ -910,35 +912,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
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GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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m_Layer: 0
m_Name: Characters
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &201354256
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 201354255}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 1413928932}
m_RootOrder: 0
m_RootOrder: 1
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GameObject:
m_ObjectHideFlags: 0
@ -1031,36 +1005,7 @@ Transform:
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- {fileID: 2060983700}
m_Father: {fileID: 0}
m_RootOrder: 4
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GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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m_Layer: 0
m_Name: Views
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &339810329
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 339810328}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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- {fileID: 1261834499}
m_Father: {fileID: 0}
m_RootOrder: 5
m_RootOrder: 3
--- !u!1 &492670789
GameObject:
m_ObjectHideFlags: 0
@ -1135,7 +1080,7 @@ Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 339810329}
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 400000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_LocalPosition.x
@ -1167,7 +1112,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_RootOrder
value: 1
value: 5
objectReference: {fileID: 0}
- target: {fileID: 100000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_Name
@ -1543,34 +1488,6 @@ CanvasRenderer:
type: 2}
m_PrefabInternal: {fileID: 1467280113}
m_GameObject: {fileID: 904137534}
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GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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m_Layer: 0
m_Name: Backgrounds
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &927527736
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 927527735}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 67146556}
m_Father: {fileID: 1413928932}
m_RootOrder: 1
--- !u!1001 &953561412
Prefab:
m_ObjectHideFlags: 0
@ -2284,8 +2201,8 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 339810329}
m_RootOrder: 1
m_Father: {fileID: 0}
m_RootOrder: 5
--- !u!114 &1261834500
MonoBehaviour:
m_ObjectHideFlags: 0
@ -2301,35 +2218,6 @@ MonoBehaviour:
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primaryAspectRatio: {x: 4, y: 3}
secondaryAspectRatio: {x: 2, y: 1}
--- !u!1 &1413928931
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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m_Layer: 0
m_Name: Sprites
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1413928932
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1413928931}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -.73721993, y: -.201919973, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 201354256}
- {fileID: 927527736}
m_Father: {fileID: 0}
m_RootOrder: 6
--- !u!1 &1426510411
GameObject:
m_ObjectHideFlags: 0
@ -2619,7 +2507,7 @@ Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 339810329}
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 400000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_LocalPosition.x
@ -2651,7 +2539,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_RootOrder
value: 0
value: 4
objectReference: {fileID: 0}
- target: {fileID: 100000, guid: e0d427add844a4d9faf970a3afa07583, type: 2}
propertyPath: m_Name
@ -3461,11 +3349,11 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2120294217}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -.73721993, y: -.201919973, z: 0}
m_LocalScale: {x: .130005479, y: .130005479, z: .130005479}
m_Children: []
m_Father: {fileID: 201354256}
m_RootOrder: 0
m_Father: {fileID: 0}
m_RootOrder: 7
--- !u!95 &2120294220
Animator:
serializedVersion: 3

10
Assets/FungusExamples/TheFacility/TheFacility.unity

@ -1233,9 +1233,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name:
m_EditorClassIdentifier:
scrollPos: {x: -373.054199, y: 73.7798004}
scrollPos: {x: -542.054199, y: 17.7798004}
variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1
variablesExpanded: 0
zoom: 1
scrollViewRect:
serializedVersion: 2
@ -1248,7 +1248,11 @@ MonoBehaviour:
variables:
- {fileID: 771014102}
- {fileID: 771014103}
description:
description: 'This is a simple Choose Your Own Adventure
style game with minimal graphics and a focus
on text based story telling'
runSlowDuration: .25
colorCommands: 1
hideComponents: 1

39
Assets/FungusExamples/TheHunter/TheHunter.unity

@ -997,6 +997,7 @@ MonoBehaviour:
width: 100
height: 40
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -1530,6 +1531,7 @@ MonoBehaviour:
width: 100
height: 20
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -2557,6 +2559,7 @@ MonoBehaviour:
width: 240
height: 68
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -2578,6 +2581,7 @@ MonoBehaviour:
width: 240
height: 68
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -3054,6 +3058,7 @@ MonoBehaviour:
width: 240
height: 68
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -4458,7 +4463,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name:
m_EditorClassIdentifier:
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variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 0
zoom: 1
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y: -909.022339
width: 1939.01758
height: 1998.52234
selectedSequence: {fileID: 1831099578}
selectedSequence: {fileID: 0}
selectedCommands: []
variables:
- {fileID: 1831099569}
description:
description: 'This is an example of a short Visual Novel / RPG
style game'
runSlowDuration: .25
colorCommands: 1
hideComponents: 1
@ -4620,9 +4627,10 @@ MonoBehaviour:
serializedVersion: 2
x: 109.537018
y: -507.022339
width: 120
height: 30
width: 121
height: 40
sequenceName: Start
description:
runSlowInEditor: 1
eventHandler: {fileID: 1831099572}
commandList:
@ -4895,8 +4903,9 @@ MonoBehaviour:
x: 279.201355
y: -379.533142
width: 120
height: 30
height: 40
sequenceName: Shout out
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5039,9 +5048,10 @@ MonoBehaviour:
serializedVersion: 2
x: 108.654449
y: -379.268433
width: 120
height: 30
width: 125
height: 40
sequenceName: Check for fish
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5234,8 +5244,9 @@ MonoBehaviour:
x: 111
y: -441.890259
width: 120
height: 30
height: 40
sequenceName: Intro
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5600,8 +5611,9 @@ MonoBehaviour:
x: 108.608582
y: -194.124023
width: 120
height: 30
height: 40
sequenceName: Bear
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5782,8 +5794,9 @@ MonoBehaviour:
x: 108.007446
y: -254.68811
width: 120
height: 30
height: 40
sequenceName: Exit
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5947,8 +5960,9 @@ MonoBehaviour:
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y: -317.003174
width: 120
height: 30
height: 40
sequenceName: Rescued
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
@ -5994,6 +6008,7 @@ MonoBehaviour:
width: 240
height: 68
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []

11
Assets/FungusExamples/Usfxr/UsfxrAudioExample.unity

@ -250,6 +250,7 @@ MonoBehaviour:
width: 100
height: 40
sequenceName: New Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList: []
@ -310,7 +311,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name:
m_EditorClassIdentifier:
scrollPos: {x: 517.51593, y: 615.148438}
scrollPos: {x: 352.51593, y: 571.148438}
variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1
zoom: 1
@ -323,7 +324,8 @@ MonoBehaviour:
selectedSequence: {fileID: 1818246749}
selectedCommands: []
variables: []
description:
description: "This scene shows how to use Usfxr to play\nprocedural sound effects.
\nSelect: Window > Generate usfxr Sound Effects\nto edit your own procedural sounds."
runSlowDuration: .25
colorCommands: 1
hideComponents: 1
@ -414,9 +416,10 @@ MonoBehaviour:
serializedVersion: 2
x: -91
y: -489
width: 120
height: 30
width: 138
height: 40
sequenceName: Sound Sequence
description:
runSlowInEditor: 1
eventHandler: {fileID: 1818246744}
commandList:

6
Assets/FungusExamples/iTween/iTween.unity

@ -461,7 +461,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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scrollPos: {x: 85, y: -80}
variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1
zoom: 1
@ -474,7 +474,9 @@ MonoBehaviour:
selectedSequence: {fileID: 0}
selectedCommands: []
variables: []
description:
description: 'This scene shows how to use the iTween commands
to apply simple animation effects to objects'
runSlowDuration: .25
colorCommands: 1
hideComponents: 1

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