Browse Source

Renamed command editor classes

master
chrisgregan 10 years ago
parent
commit
cfed591a18
  1. 5
      Assets/Fungus/Editor/FungusScript.meta
  2. 2
      Assets/Fungus/Editor/FungusScript/AddOptionEditor.cs
  3. 0
      Assets/Fungus/Editor/FungusScript/AddOptionEditor.cs.meta
  4. 2
      Assets/Fungus/Editor/FungusScript/CompareEditor.cs
  5. 0
      Assets/Fungus/Editor/FungusScript/CompareEditor.cs.meta
  6. 0
      Assets/Fungus/Editor/FungusScript/FungusCommandEditor.cs
  7. 0
      Assets/Fungus/Editor/FungusScript/FungusCommandEditor.cs.meta
  8. 3
      Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs
  9. 0
      Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs.meta
  10. 0
      Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs
  11. 0
      Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs.meta
  12. 2
      Assets/Fungus/Editor/FungusScript/SayEditor.cs
  13. 0
      Assets/Fungus/Editor/FungusScript/SayEditor.cs.meta
  14. 0
      Assets/Fungus/Editor/FungusScript/SequenceEditor.cs
  15. 0
      Assets/Fungus/Editor/FungusScript/SequenceEditor.cs.meta
  16. 2
      Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs
  17. 0
      Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs.meta

5
Assets/Fungus/Editor/FungusScript.meta

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0e5d6e3773e9346a29da44131b1f4881
folderAsset: yes
DefaultImporter:
userData:

2
Assets/Fungus/Editor/AddOptionCommandEditor.cs → Assets/Fungus/Editor/FungusScript/AddOptionEditor.cs

@ -8,7 +8,7 @@ namespace Fungus.Script
{ {
[CustomEditor (typeof(AddOption))] [CustomEditor (typeof(AddOption))]
public class AddOptionCommandEditor : FungusCommandEditor public class AddOptionEditor : FungusCommandEditor
{ {
public override void DrawCommandInspectorGUI() public override void DrawCommandInspectorGUI()
{ {

0
Assets/Fungus/Editor/AddOptionCommandEditor.cs.meta → Assets/Fungus/Editor/FungusScript/AddOptionEditor.cs.meta

2
Assets/Fungus/Editor/CompareCommandEditor.cs → Assets/Fungus/Editor/FungusScript/CompareEditor.cs

@ -7,7 +7,7 @@ namespace Fungus.Script
{ {
[CustomEditor (typeof(Compare))] [CustomEditor (typeof(Compare))]
public class CompareCommandEditor : FungusCommandEditor public class CompareEditor : FungusCommandEditor
{ {
public override void DrawCommandInspectorGUI() public override void DrawCommandInspectorGUI()
{ {

0
Assets/Fungus/Editor/CompareCommandEditor.cs.meta → Assets/Fungus/Editor/FungusScript/CompareEditor.cs.meta

0
Assets/Fungus/Editor/FungusCommandEditor.cs → Assets/Fungus/Editor/FungusScript/FungusCommandEditor.cs

0
Assets/Fungus/Editor/FungusCommandEditor.cs.meta → Assets/Fungus/Editor/FungusScript/FungusCommandEditor.cs.meta

3
Assets/Fungus/Editor/FungusEditorWindow.cs → Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs

@ -123,15 +123,18 @@ namespace Fungus.Script
{ {
if (fungusScript.activeSequence == null) if (fungusScript.activeSequence == null)
{ {
GUI.backgroundColor = Color.white;
labelText += " (Idle)"; labelText += " (Idle)";
} }
else else
{ {
GUI.backgroundColor = Color.green;
labelText += " (Running)"; labelText += " (Running)";
} }
} }
else else
{ {
GUI.backgroundColor = Color.yellow;
labelText += " (Edit)"; labelText += " (Edit)";
} }

0
Assets/Fungus/Editor/FungusEditorWindow.cs.meta → Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs.meta

0
Assets/Fungus/Editor/FungusScriptEditor.cs → Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs

0
Assets/Fungus/Editor/FungusScriptEditor.cs.meta → Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs.meta

2
Assets/Fungus/Editor/SayCommandEditor.cs → Assets/Fungus/Editor/FungusScript/SayEditor.cs

@ -8,7 +8,7 @@ namespace Fungus.Script
{ {
[CustomEditor (typeof(Say))] [CustomEditor (typeof(Say))]
public class SayCommandEditor : FungusCommandEditor public class SayEditor : FungusCommandEditor
{ {
public override void DrawCommandInspectorGUI() public override void DrawCommandInspectorGUI()
{ {

0
Assets/Fungus/Editor/SayCommandEditor.cs.meta → Assets/Fungus/Editor/FungusScript/SayEditor.cs.meta

0
Assets/Fungus/Editor/SequenceEditor.cs → Assets/Fungus/Editor/FungusScript/SequenceEditor.cs

0
Assets/Fungus/Editor/SequenceEditor.cs.meta → Assets/Fungus/Editor/FungusScript/SequenceEditor.cs.meta

2
Assets/Fungus/Editor/SetVariableCommandEditor.cs → Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs

@ -7,7 +7,7 @@ namespace Fungus.Script
{ {
[CustomEditor (typeof(SetVariable))] [CustomEditor (typeof(SetVariable))]
public class SetVariableCommandEditor : FungusCommandEditor public class SetVariableEditor : FungusCommandEditor
{ {
public override void DrawCommandInspectorGUI() public override void DrawCommandInspectorGUI()
{ {

0
Assets/Fungus/Editor/SetVariableCommandEditor.cs.meta → Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs.meta

Loading…
Cancel
Save