diff --git a/Docs/fungus_docs/save_system.md b/Docs/fungus_docs/save_system.md index 207ddb5c..f2a118aa 100644 --- a/Docs/fungus_docs/save_system.md +++ b/Docs/fungus_docs/save_system.md @@ -82,6 +82,8 @@ There are 4 main properties that you might want to configure in the Save Menu. - Auto Save: Automatically save the game to disk at every Save Point. When this option is enabled the Save and Load buttons are disabled. - Restart Deletes Save: Delete the save data from disk when the player restarts the game. This is useful when testing your game to ensure you’re starting from a blank save state. +N.B. If your game uses multiple scenes (e.g. via the Load Scene command), make sure to add all the scene to the Scenes in Build list in the [Build Settings](https://docs.unity3d.com/Manual/BuildSettings.html). + ## Save button ## {#save_save_button} Pressing the Save button causes the current Save History to be serialized to JSON text and written to persistent storage via the PlayerPrefs class.