From cca3ced7fd452d57da626d19681a4b5e5b5c1bc0 Mon Sep 17 00:00:00 2001 From: Christopher Date: Sat, 22 Oct 2016 12:51:12 +0100 Subject: [PATCH] Added Wait For Frames command docs --- Docs/command_ref/core_events.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Docs/command_ref/core_events.md b/Docs/command_ref/core_events.md index bd059f7d..2f0cce1e 100644 --- a/Docs/command_ref/core_events.md +++ b/Docs/command_ref/core_events.md @@ -9,6 +9,11 @@ Defined in Fungus.FlowchartEnabled The block will execute when the game starts playing. Defined in Fungus.GameStarted + +Property | Type | Description + --- | --- | --- +Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues. + # Message Received # {#MessageReceived} The block will execute when the specified message is received from a Send Message command.