Browse Source

Split Fungus create menu items into groups

master
chrisgregan 10 years ago
parent
commit
cc8762747d
  1. 2
      Assets/Fungus/Camera/Editor/CameraMenuItems.cs
  2. 2
      Assets/Fungus/FungusScript/Editor/FungusScriptMenuItems.cs
  3. 16
      Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs
  4. 0
      Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs.meta
  5. 8
      Assets/Fungus/Sprite/Editor/SpriteMenuItems.cs

2
Assets/Fungus/Camera/Editor/CameraMenuItems.cs

@ -7,7 +7,7 @@ namespace Fungus
public class CameraMenuItems public class CameraMenuItems
{ {
[MenuItem("Tools/Fungus/Create/View")] [MenuItem("Tools/Fungus/Create/View", false, 100)]
static void CreateView() static void CreateView()
{ {
FungusScriptMenuItems.SpawnPrefab("View"); FungusScriptMenuItems.SpawnPrefab("View");

2
Assets/Fungus/FungusScript/Editor/FungusScriptMenuItems.cs

@ -8,7 +8,7 @@ namespace Fungus
public class FungusScriptMenuItems public class FungusScriptMenuItems
{ {
[MenuItem("Tools/Fungus/Create/Fungus Script")] [MenuItem("Tools/Fungus/Create/Fungus Script", false, 0)]
static void CreateFungusScript() static void CreateFungusScript()
{ {
SpawnPrefab("FungusScript"); SpawnPrefab("FungusScript");

16
Assets/Fungus/Narrative/Editor/DialogMenuItems.cs → Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs

@ -6,46 +6,46 @@ namespace Fungus
{ {
// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project // The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
public class DialogMenuItems public class NarrativeMenuItems
{ {
[MenuItem("Tools/Fungus/Create/Character")] [MenuItem("Tools/Fungus/Create/Character", false, 50)]
static void CreateCharacter() static void CreateCharacter()
{ {
FungusScriptMenuItems.SpawnPrefab("Character"); FungusScriptMenuItems.SpawnPrefab("Character");
} }
[MenuItem("Tools/Fungus/Create/Say Dialog")] [MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
static void CreateSayDialog() static void CreateSayDialog()
{ {
FungusScriptMenuItems.SpawnPrefab("SayDialog"); FungusScriptMenuItems.SpawnPrefab("SayDialog");
} }
[MenuItem("Tools/Fungus/Create/Menu Dialog")] [MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)]
static void CreateMenuDialog() static void CreateMenuDialog()
{ {
FungusScriptMenuItems.SpawnPrefab("MenuDialog"); FungusScriptMenuItems.SpawnPrefab("MenuDialog");
} }
[MenuItem("Tools/Fungus/Create/Tag")] [MenuItem("Tools/Fungus/Create/Tag", false, 53)]
static void CreateTag() static void CreateTag()
{ {
FungusScriptMenuItems.SpawnPrefab("Tag"); FungusScriptMenuItems.SpawnPrefab("Tag");
} }
[MenuItem("Tools/Fungus/Create/Audio Tag")] [MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)]
static void CreateAudioTag() static void CreateAudioTag()
{ {
FungusScriptMenuItems.SpawnPrefab("AudioTag"); FungusScriptMenuItems.SpawnPrefab("AudioTag");
} }
[MenuItem("Tools/Fungus/Create/Stage")] [MenuItem("Tools/Fungus/Create/Stage", false, 55)]
static void CreateStage() static void CreateStage()
{ {
FungusScriptMenuItems.SpawnPrefab("Stage"); FungusScriptMenuItems.SpawnPrefab("Stage");
} }
[MenuItem("Tools/Fungus/Create/Stage Position")] [MenuItem("Tools/Fungus/Create/Stage Position", false, 56)]
static void CreateStagePosition() static void CreateStagePosition()
{ {
FungusScriptMenuItems.SpawnPrefab("StagePosition"); FungusScriptMenuItems.SpawnPrefab("StagePosition");

0
Assets/Fungus/Narrative/Editor/DialogMenuItems.cs.meta → Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs.meta

8
Assets/Fungus/Sprite/Editor/SpriteMenuItems.cs

@ -7,25 +7,25 @@ namespace Fungus
public class SpriteMenuItems public class SpriteMenuItems
{ {
[MenuItem("Tools/Fungus/Create/Clickable Sprite")] [MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
static void CreateClickableSprite() static void CreateClickableSprite()
{ {
FungusScriptMenuItems.SpawnPrefab("ClickableSprite"); FungusScriptMenuItems.SpawnPrefab("ClickableSprite");
} }
[MenuItem("Tools/Fungus/Create/Draggable Sprite")] [MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
static void CreateDraggableSprite() static void CreateDraggableSprite()
{ {
FungusScriptMenuItems.SpawnPrefab("DraggableSprite"); FungusScriptMenuItems.SpawnPrefab("DraggableSprite");
} }
[MenuItem("Tools/Fungus/Create/Drag Target Sprite")] [MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
static void CreateDragTargetSprite() static void CreateDragTargetSprite()
{ {
FungusScriptMenuItems.SpawnPrefab("DragTargetSprite"); FungusScriptMenuItems.SpawnPrefab("DragTargetSprite");
} }
[MenuItem("Tools/Fungus/Create/Parallax Sprite")] [MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
static void CreateParallaxSprite() static void CreateParallaxSprite()
{ {
FungusScriptMenuItems.SpawnPrefab("ParallaxSprite"); FungusScriptMenuItems.SpawnPrefab("ParallaxSprite");

Loading…
Cancel
Save