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Updated Ambiance Sound with new settings and generated Meta files.

master
Hector Castelli Zacharias 7 years ago
parent
commit
c7e167124d
  1. 2
      Assets/Fungus/Scripts/Commands/PlayAmbienceSound.cs
  2. 11
      Assets/Fungus/Scripts/Commands/PlayAmbienceSound.cs.meta
  3. 11
      Assets/Fungus/Scripts/Commands/PlayRandomSound.cs.meta

2
Assets/Fungus/Scripts/Commands/PlayAmbienceSound.cs

@ -44,7 +44,7 @@ namespace Fungus
var musicManager = FungusManager.Instance.MusicManager;
musicManager.PlayAmbienceSound(soundClip, loop, volume);
musicManager.PlayAmbianceSound(soundClip, loop, volume);
Continue();
}

11
Assets/Fungus/Scripts/Commands/PlayAmbienceSound.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1e466cf468c490144a240a8f7a566455
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

11
Assets/Fungus/Scripts/Commands/PlayRandomSound.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 04659f7200983fe40b49cc144086844b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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