From c742f6311947caf3fdfa3833c89f8e3344e26cfb Mon Sep 17 00:00:00 2001 From: chrisgregan Date: Mon, 25 Jan 2016 11:53:18 +0000 Subject: [PATCH] Updated changelog for v2.3.0 release --- Assets/Fungus/CHANGELOG.txt | 50 +++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/Assets/Fungus/CHANGELOG.txt b/Assets/Fungus/CHANGELOG.txt index eae3472b..e731e8bc 100644 --- a/Assets/Fungus/CHANGELOG.txt +++ b/Assets/Fungus/CHANGELOG.txt @@ -1,3 +1,53 @@ +Fungus v2.3.0 +============= + +# Added +- SetDraggable2D command #191 +- WaitInput command #276 +- Fade UI command to fade UI objects #349 +- Read Text File command to read a text file into a string variable #344 +- Added Set Audio Pitch command #340 +- 'Center View' button to center Flowchart window on all Blocks #302 +- Added Clear Menu command #300 +- Set Slider Value command #297 +- Stop Flowchart command #289 + +# Changed +- Added null checks in Flowchart variable accessors +- Set Say Dialog property for characters +- Can now specify the gameobject to shake for punch tag in Writer component +- PlayMusic command has a loop property +- Updated reorderable list control to v0.4.3 +- Updated to LeanTween 2.30 +- Added HasExecutingBlocks() and GetExecutingBlocks() to Flowchart class +- Remove unused Text Width Scale property on Say Dialog +- Can now specify a camera to use with Camera command (not just main) #319 #307 +- Can now disable Camera Z being forced by View commands #319 +- Text tags now support multiple parameters. +- Write command now works with Text Mesh Pro text objects. +- Writer.InstantComplete property controls click-to-complete writing. +- Shake tag shakes camera instead of Writer game object. + +# Fixed +- Ensure parentBlock is set when block executes #320 +- While loop with following If doesn't loop correctly #354 +- Auto cross fade music in Play Music command #199 +- Play Music call doesn't restart if same music already playing +- Play Music call doesn't restart if same music already playing +- Concurrent Say commands on same Say Dialog should interrupt #356 +- CustomGUI class not in Fungus namespace #353 +- Whitespace trimming after {wc} & {c} tags #346 +- iTween commands on the same gameobject can conflict #342 #303 +- Show Sprite should affect child sprites #338 +- Null reference if command classes have same name #312 +- End command indents when not matched with an If #308 +- Draggable objects behaving incorrectly #310 +- Inactive localizeable game objects are now also cached #322 +- SceneManager warnings in Unity 5.3 +- Fixed Windows store build 268 +- Fixed Writer beep timing issues in WebGL #295 +- Removed say command from Flowchart prefab + Fungus v2.2.2 =============