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Fixed PageStyle.cs comments. Updated Doxygen settings for v1.1.0.

master
chrisgregan 11 years ago
parent
commit
c1aa9f734f
  1. 8
      Assets/Fungus/Scripts/PageStyle.cs
  2. 32
      Doxyfile

8
Assets/Fungus/Scripts/PageStyle.cs

@ -5,10 +5,7 @@ namespace Fungus
{ {
/** /**
* Defines visual appearance of a Page. * Defines visual appearance of a Page.
* Usage: * The Game.activePageStyle property controls the visual appearance of the displayed Page
* 1. Add this component to an empty game object
* 2. Customize the style properties
* 3. Assign the style object to the pageStyle property of the Page you wish to style
*/ */
public class PageStyle : MonoBehaviour public class PageStyle : MonoBehaviour
{ {
@ -73,7 +70,6 @@ namespace Fungus
* Returns the style for Option buttons. * Returns the style for Option buttons.
* Overrides the font size to compensate for varying device resolution. * Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height. * Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/ */
public GUIStyle GetScaledOptionStyle() public GUIStyle GetScaledOptionStyle()
{ {
@ -88,7 +84,6 @@ namespace Fungus
* This can be used to create alternating color rows. * This can be used to create alternating color rows.
* Overrides the font size to compensate for varying device resolution. * Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height. * Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/ */
public GUIStyle GetScaledOptionAlternateStyle() public GUIStyle GetScaledOptionAlternateStyle()
{ {
@ -102,7 +97,6 @@ namespace Fungus
* Returns the style for the Continue button. * Returns the style for the Continue button.
* Overrides the font size to compensate for varying device resolution. * Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height. * Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/ */
public GUIStyle GetScaledContinueStyle() public GUIStyle GetScaledContinueStyle()
{ {

32
Doxyfile

@ -38,7 +38,7 @@ PROJECT_NAME = Fungus
# could be handy for archiving the generated documentation or if some version # could be handy for archiving the generated documentation or if some version
# control system is used. # control system is used.
PROJECT_NUMBER = 1.0.2-alpha PROJECT_NUMBER = 1.1.0
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a # for a project that appears at the top of each page and should give viewer a
@ -753,21 +753,21 @@ WARN_LOGFILE =
# spaces. # spaces.
# Note: If this tag is empty the current directory is searched. # Note: If this tag is empty the current directory is searched.
INPUT = /Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/AnimationListener.cs \ INPUT = Assets/Fungus/Scripts/AnimationListener.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Button.cs \ Assets/Fungus/Scripts/Button.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CameraController.cs \ Assets/Fungus/Scripts/CameraController.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/CommandQueue.cs \ Assets/Fungus/Scripts/CommandQueue.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/FixedHeightSprite.cs \ Assets/Fungus/Scripts/FixedHeightSprite.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Game.cs \ Assets/Fungus/Scripts/Game.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameController.cs \ Assets/Fungus/Scripts/GameController.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/GameState.cs \ Assets/Fungus/Scripts/GameState.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Page.cs \ Assets/Fungus/Scripts/Page.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/Room.cs \ Assets/Fungus/Scripts/PageStyle.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/RoomTemplate.cs \ Assets/Fungus/Scripts/Room.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/SpriteFader.cs \ Assets/Fungus/Scripts/SpriteFader.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringsParser.cs \ Assets/Fungus/Scripts/StringsParser.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/StringTable.cs \ Assets/Fungus/Scripts/StringTable.cs \
/Users/Gregan/github/snozbot-fungus/Assets/Fungus/Scripts/View.cs Assets/Fungus/Scripts/View.cs
# This tag can be used to specify the character encoding of the source files # This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses

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