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Updated change log

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Chris Gregan 6 years ago
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      Docs/fungus_docs/change_log.md

92
Docs/fungus_docs/change_log.md

@ -2,6 +2,98 @@ Changelog {#changelog}
=========
[TOC]
v3.11.4 {#v3.11.4}
======
## Changed
- Updated project to Unity 2019.1.0f2
- Updated to .NET 4.x
- Updated reference docs
v3.11.3 {#v3.11.3}
======
## Fixed
- Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands.
v3.11.2 {#v3.11.2}
======
## Fixed
- Static list caching in editor.
## Changed
- Spacing in debug output related to Block find and execute warnings and failures.
v3.11.1 {#v3.11.1}
======
## Fixed
- Compile error in Unity 2018.3.6f1
v3.11.0 {#v3.11.0}
======
## Added
- SetSprite: changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage: changes the image on the Image of one or more GameObjects (Joerg Burbach)
- Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable
## Fixed
- #729 VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
- #732 BlockInspector correct top panel height in 2018_3 BlockEditor only force unique name if it has changed
- BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13
## Changed
- #728 FlowchartWindow performance for 100s of blocks
- #727 Support use of TMPro in Set Text, Get Text and Narrative Log Menu commands
- #733 Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
- Flowchart can identify add variables found via the substitute regex
- Commands that use SubstituteVariables on their string data use the new caching method so they can highlight variables that will be used during substitution
- #733 HasReference added to many commands that lacked them or had only partially checked vars
v3.10.0 {#v3_10_0}
======
## Added
- #725 Added Stop Then Call mode in Call command. Stops the calling Block immediately, instead of waiting a frame.
- #718 Say and Menu dialogs now support TextMeshPro directly
- TextMeshPro demo scene - A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
- TextAdapter can be asked to include children in text output search MenuDialogue now uses TextAdapter rather than assuming UI.Text
- #720 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
- #705 Added FirstPersonDemo examples
- New audio commands: Play Ambience Sound, Stop Ambience Sound, Play Random sound.
## Fixed
- #717 Control Audio > Play Loop volume is always 1
- #723 Unity 2018.3 Warnings
- #711 Beeps in WriterAudio ignores last sound in array
- PLay Sound Effect volume is now independent of Set Music Volume setting
- Correct width calc on smaller width inspectors
- #708 Specifically identify choice blocks as hexagons in documentation
## Changed
- #721 Conversation text can now contain colons within the text body itself
- #719 Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
- #709 Command searchable pop up
- Added Fungus Preferences setting to enable Searchable PopupMenus
- #694 Adding Random Sound Command and Ambiance Sounds - thanks to Hector Castelli
- #704 Replaced Rotorz Reorderable List with Unity's InternalReorderable list
- ExceuteOnEvent dropdown is searchable -can double click to circumvent the search drop down -can remove event by setting None -use search similar to add command method
Changelog {#changelog}
=========
[TOC]
v3.9.1 {#v3_9_1}
======

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