From be4d395c2ee5585fa0a315ea66cc3c7bd97d1d2a Mon Sep 17 00:00:00 2001 From: Christopher Date: Wed, 21 Sep 2016 16:04:48 +0100 Subject: [PATCH] Fixed LuaEnvironment --- Docs/fungus_lua/lua_environment.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Docs/fungus_lua/lua_environment.md b/Docs/fungus_lua/lua_environment.md index a840821a..1ece2da7 100644 --- a/Docs/fungus_lua/lua_environment.md +++ b/Docs/fungus_lua/lua_environment.md @@ -4,7 +4,7 @@ The LuaEnvironment component manages all the variables, functions, executing cod You can create one via (Tools > Fungus > Create > LuaEnvironment). You usually don't need to explicitly create a LuaEnvironment though because FungusLua will create one automatically when there isn't one in the scene at startup. -![LuaEnvironment](images/lua_environment.png) +![LuaEnvironment](fungus_lua/lua_environment.png) # Multiple Environments @@ -16,5 +16,5 @@ The 'Remote Debugger' option activates the built-in MoonSharp remote debugger to # LuaUtils -When you create a LuaEnvironment object via (Tools > Fungus > Create > LuaEnvironment), the created gameobject has another component called LuaUtils which adds many useful features to the basic LuaEnvironment setup. See the [Lua Utils](lua_utils.md) section for more info. +When you create a LuaEnvironment object via (Tools > Fungus > Create > LuaEnvironment), the created gameobject has another component called LuaUtils which adds many useful features to the basic LuaEnvironment setup. See the @ref lua_utils "Lua Utils" section for more info.