From bc9ff0770026a5b3dda74d515b286af5edd26b87 Mon Sep 17 00:00:00 2001 From: chrisgregan Date: Wed, 25 Jun 2014 11:33:39 +0100 Subject: [PATCH] Added Game Object name for SceneLoader object. --- Assets/Fungus/Scripts/SceneLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Fungus/Scripts/SceneLoader.cs b/Assets/Fungus/Scripts/SceneLoader.cs index aa0da59e..bd3d7876 100644 --- a/Assets/Fungus/Scripts/SceneLoader.cs +++ b/Assets/Fungus/Scripts/SceneLoader.cs @@ -26,7 +26,7 @@ namespace Fungus static public void LoadScene(string _sceneToLoad, Texture2D _loadingTexture, bool _saveCheckpoint) { // Unity does not provide a way to check if the named scene actually exists in the project. - GameObject go = new GameObject(); + GameObject go = new GameObject("SceneLoader"); DontDestroyOnLoad(go); SceneLoader sceneLoader = go.AddComponent();