diff --git a/Assets/Fungus/Scripts/SceneLoader.cs b/Assets/Fungus/Scripts/SceneLoader.cs index aa0da59e..bd3d7876 100644 --- a/Assets/Fungus/Scripts/SceneLoader.cs +++ b/Assets/Fungus/Scripts/SceneLoader.cs @@ -26,7 +26,7 @@ namespace Fungus static public void LoadScene(string _sceneToLoad, Texture2D _loadingTexture, bool _saveCheckpoint) { // Unity does not provide a way to check if the named scene actually exists in the project. - GameObject go = new GameObject(); + GameObject go = new GameObject("SceneLoader"); DontDestroyOnLoad(go); SceneLoader sceneLoader = go.AddComponent();