diff --git a/Assets/Fungus/Scripts/Components/Localization.cs b/Assets/Fungus/Scripts/Components/Localization.cs
index 68a45b73..bde6070a 100644
--- a/Assets/Fungus/Scripts/Components/Localization.cs
+++ b/Assets/Fungus/Scripts/Components/Localization.cs
@@ -16,7 +16,7 @@ namespace Fungus
     /// <summary>
     /// Multi-language localization support.
     /// </summary>
-    public class Localization : MonoBehaviour, ILocalization, ISubstitutionHandler
+    public class Localization : MonoBehaviour, ISubstitutionHandler
     {
         /// <summary>
         /// Temp storage for a single item of standard text and its localizations.
@@ -247,19 +247,34 @@ namespace Fungus
             }
         }
 
-        #region ILocalization interface
+        #region Public methods
 
+        /// <summary>
+        /// Language to use at startup, usually defined by a two letter language code (e.g DE = German).
+        /// </summary>
         public virtual string ActiveLanguage { get { return activeLanguage; } }
 
+        /// <summary>
+        /// CSV file containing localization data which can be easily edited in a spreadsheet tool.
+        /// </summary>
         public virtual TextAsset LocalizationFile { get { return localizationFile; } set { localizationFile = value; } }
 
+        /// <summary>
+        /// Stores any notification message from export / import methods.
+        /// </summary>
         public virtual string NotificationText { get { return notificationText; } set { notificationText = value; } }
 
+        /// <summary>
+        /// Clears the cache of localizeable objects.
+        /// </summary>
         public virtual void ClearLocalizeableCache()
         {
             localizeableObjects.Clear();
         }
 
+        /// <summary>
+        /// Convert all text items and localized strings to an easy to edit CSV format.
+        /// </summary>
         public virtual string GetCSVData()
         {
             // Collect all the text items present in the scene
@@ -319,6 +334,10 @@ namespace Fungus
             return csvData;
         }
 
+        /// <summary>
+        /// Scan a localization CSV file and copies the strings for the specified language code
+        /// into the text properties of the appropriate scene objects.
+        /// </summary>
         public virtual void SetActiveLanguage(string languageCode, bool forceUpdateSceneText = false)
         {
             if (!Application.isPlaying)
@@ -411,6 +430,9 @@ namespace Fungus
             }
         }
 
+        /// <summary>
+        /// Populates the text property of a single scene object with a new text value.
+        /// </summary>
         public virtual bool PopulateTextProperty(string stringId, string newText)
         {
             // Ensure that all localizeable objects have been cached
@@ -430,6 +452,10 @@ namespace Fungus
             return false;
         }
 
+        /// <summary>
+        /// Returns all standard text for localizeable text in the scene using an
+        /// easy to edit custom text format.
+        /// </summary>
         public virtual string GetStandardText()
         {
             // Collect all the text items present in the scene
@@ -451,6 +477,9 @@ namespace Fungus
             return textData;
         }
 
+        /// <summary>
+        /// Sets standard text on scene objects by parsing a text data file.
+        /// </summary>
         public virtual void SetStandardText(string textData)
         {
             string[] lines = textData.Split('\n');
diff --git a/Assets/Fungus/Scripts/Interfaces/ILocalizable.cs b/Assets/Fungus/Scripts/Interfaces/ILocalizable.cs
new file mode 100644
index 00000000..47dd863b
--- /dev/null
+++ b/Assets/Fungus/Scripts/Interfaces/ILocalizable.cs
@@ -0,0 +1,35 @@
+// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
+// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
+
+using UnityEngine;
+
+namespace Fungus
+{
+    /// <summary>
+    /// An item of localizeable text.
+    /// </summary>
+    public interface ILocalizable
+    {
+        /// <summary>
+        /// Gets the standard (non-localized) text.
+        /// </summary>
+        string GetStandardText();
+
+        /// <summary>
+        /// Sets the standard (non-localized) text.
+        /// </summary>
+        /// <param name="standardText">Standard text.</param>
+        void SetStandardText(string standardText);
+
+        /// <summary>
+        /// Gets the description used to help localizers.
+        /// </summary>
+        /// <returns>The description.</returns>
+        string GetDescription();
+
+        /// <summary>
+        /// Gets the unique string identifier.
+        /// </summary>
+        string GetStringId();
+    }
+}
diff --git a/Assets/Fungus/Scripts/Interfaces/ILocalization.cs.meta b/Assets/Fungus/Scripts/Interfaces/ILocalizable.cs.meta
similarity index 100%
rename from Assets/Fungus/Scripts/Interfaces/ILocalization.cs.meta
rename to Assets/Fungus/Scripts/Interfaces/ILocalizable.cs.meta
diff --git a/Assets/Fungus/Scripts/Interfaces/ILocalization.cs b/Assets/Fungus/Scripts/Interfaces/ILocalization.cs
deleted file mode 100644
index bbc5cd71..00000000
--- a/Assets/Fungus/Scripts/Interfaces/ILocalization.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
-// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
-
-using UnityEngine;
-
-namespace Fungus
-{
-    /// <summary>
-    /// Multi-language localization support.
-    /// </summary>
-    public interface ILocalization
-    {
-        /// <summary>
-        /// Language to use at startup, usually defined by a two letter language code (e.g DE = German).
-        /// </summary>
-        string ActiveLanguage { get; }
-
-        /// <summary>
-        /// CSV file containing localization data which can be easily edited in a spreadsheet tool.
-        /// </summary>
-        TextAsset LocalizationFile { get; }
-
-        /// <summary>
-        /// Stores any notification message from export / import methods.
-        /// </summary>
-        string NotificationText { get; set; }
-
-        /// <summary>
-        /// Convert all text items and localized strings to an easy to edit CSV format.
-        /// </summary>
-        string GetCSVData();
-
-        /// <summary>
-        /// Scan a localization CSV file and copies the strings for the specified language code
-        /// into the text properties of the appropriate scene objects.
-        /// </summary>
-        void SetActiveLanguage(string languageCode, bool forceUpdateSceneText = false);
-
-        /// <summary>
-        /// Populates the text property of a single scene object with a new text value.
-        /// </summary>
-        bool PopulateTextProperty(string stringId, string newText);
-
-        /// <summary>
-        /// Returns all standard text for localizeable text in the scene using an
-        /// easy to edit custom text format.
-        /// </summary>
-        string GetStandardText();
-
-        /// <summary>
-        /// Sets standard text on scene objects by parsing a text data file.
-        /// </summary>
-        void SetStandardText(string textData);
-    }
-
-    /// <summary>
-    /// An item of localizeable text.
-    /// </summary>
-    public interface ILocalizable
-    {
-        /// <summary>
-        /// Gets the standard (non-localized) text.
-        /// </summary>
-        string GetStandardText();
-
-        /// <summary>
-        /// Sets the standard (non-localized) text.
-        /// </summary>
-        /// <param name="standardText">Standard text.</param>
-        void SetStandardText(string standardText);
-
-        /// <summary>
-        /// Gets the description used to help localizers.
-        /// </summary>
-        /// <returns>The description.</returns>
-        string GetDescription();
-
-        /// <summary>
-        /// Gets the unique string identifier.
-        /// </summary>
-        string GetStringId();
-    }
-}