From a2d0ee73e48a4f06b62dd7b3dfa8af2da90aa43c Mon Sep 17 00:00:00 2001 From: chrisgregan Date: Fri, 14 Nov 2014 13:54:09 +0000 Subject: [PATCH] Added tooltip for Target Object class. --- Assets/Fungus/FungusScript/Editor/TargetObjectDrawer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Fungus/FungusScript/Editor/TargetObjectDrawer.cs b/Assets/Fungus/FungusScript/Editor/TargetObjectDrawer.cs index 85895940..d73d0863 100644 --- a/Assets/Fungus/FungusScript/Editor/TargetObjectDrawer.cs +++ b/Assets/Fungus/FungusScript/Editor/TargetObjectDrawer.cs @@ -17,7 +17,7 @@ namespace Fungus SerializedProperty targetTypeProp = property.FindPropertyRelative("targetType"); SerializedProperty otherGameObjectProp = property.FindPropertyRelative("otherGameObject"); - EditorGUI.PropertyField(position, targetTypeProp, new GUIContent("Game Object")); + EditorGUI.PropertyField(position, targetTypeProp, new GUIContent("Game Object", "Select either the owner game object or another object in the scene.")); if (targetTypeProp.enumValueIndex == 0) {