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@ -15,6 +15,17 @@ End Volume | System.Single | End audio at this volume |
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Fade Duration | System.Single | Time to fade between current volume level and target volume level. |
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Fade Duration | System.Single | Time to fade between current volume level and target volume level. |
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Wait Until Finished | System.Boolean | Wait until this command has finished before executing the next command. |
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Wait Until Finished | System.Boolean | Wait until this command has finished before executing the next command. |
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# Play Ambiance Sound # {#PlayAmbianceSound} |
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Plays a background sound to be overlayed on top of the music. Only one Ambiance can be played at a time. |
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Defined in Fungus.PlayAmbianceSound |
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Property | Type | Description |
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--- | --- | --- |
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Sound Clip | UnityEngine.AudioClip | Sound effect clip to play |
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Volume | System.Single | Volume level of the sound effect |
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Loop | System.Boolean | Sound effect clip to play |
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# Play Music # {#PlayMusic} |
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# Play Music # {#PlayMusic} |
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Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads. |
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Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads. |
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@ -27,6 +38,17 @@ At Time | System.Single | Time to begin playing in seconds. If the audio file is |
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Loop | System.Boolean | The music will start playing again at end. |
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Loop | System.Boolean | The music will start playing again at end. |
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Fade Duration | System.Single | Length of time to fade out previous playing music. |
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Fade Duration | System.Single | Length of time to fade out previous playing music. |
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# Play Random Sound # {#PlayRandomSound} |
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Plays a once-off sound effect from a list of available sound effects. Multiple sound effects can be played at the same time. |
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Defined in Fungus.PlayRandomSound |
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Property | Type | Description |
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--- | --- | --- |
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Sound Clip | UnityEngine.AudioClip[] | Sound effect clip to play |
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Volume | System.Single | Volume level of the sound effect |
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Wait Until Finished | System.Boolean | Wait until the sound has finished playing before continuing execution. |
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# Play Sound # {#PlaySound} |
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# Play Sound # {#PlaySound} |
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Plays a once-off sound effect. Multiple sound effects can be played at the same time. |
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Plays a once-off sound effect. Multiple sound effects can be played at the same time. |
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@ -71,6 +93,10 @@ Volume | System.Single | Global volume level for audio played using Play Music a |
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Fade Duration | System.Single | Time to fade between current volume level and target volume level. |
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Fade Duration | System.Single | Time to fade between current volume level and target volume level. |
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Wait Until Finished | System.Boolean | Wait until the volume fade has completed before continuing. |
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Wait Until Finished | System.Boolean | Wait until the volume fade has completed before continuing. |
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# Stop Ambiance # {#StopAmbiance} |
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Stops the currently playing game ambiance. |
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Defined in Fungus.StopAmbiance |
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# Stop Music # {#StopMusic} |
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# Stop Music # {#StopMusic} |
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Stops the currently playing game music. |
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Stops the currently playing game music. |
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