diff --git a/Assets/Fungus/Lua/Scripts/Commands/ExecuteLua.cs b/Assets/Fungus/Lua/Scripts/Commands/ExecuteLua.cs index 22179174..219b0dea 100644 --- a/Assets/Fungus/Lua/Scripts/Commands/ExecuteLua.cs +++ b/Assets/Fungus/Lua/Scripts/Commands/ExecuteLua.cs @@ -62,7 +62,6 @@ namespace Fungus friendlyName = gameObject.name + "." + parentBlock.blockName + "." + "ExecuteLua #" + commandIndex.ToString(); Flowchart flowchart = GetFlowchart(); - Debug.Assert(flowchart != null); // See if a Lua Environment has been assigned to this Flowchart if (luaEnvironment == null) @@ -83,9 +82,10 @@ namespace Fungus if (flowchart.luaBindingName != "") { Table globals = luaEnvironment.Interpreter.Globals; - Debug.Assert(globals != null); - - globals[flowchart.luaBindingName] = flowchart; + if (globals != null) + { + globals[flowchart.luaBindingName] = flowchart; + } } // Always initialise when playing in the editor. diff --git a/Assets/Tests/Narrative/NarrativeTests.unity b/Assets/Tests/Narrative/NarrativeTests.unity index 56baba2a..bd6ae367 100644 --- a/Assets/Tests/Narrative/NarrativeTests.unity +++ b/Assets/Tests/Narrative/NarrativeTests.unity @@ -8,25 +8,25 @@ SceneSettings: m_PVSPortalsArray: [] m_OcclusionBakeSettings: smallestOccluder: 5 - 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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_Children: [] m_Father: {fileID: 674815459} m_RootOrder: 0 @@ -20176,7 +18488,7 @@ RectTransform: m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} - m_Pivot: {x: 0.5, y: 0.5} + m_Pivot: {x: .5, y: .5} --- !u!114 &2143346850 MonoBehaviour: m_ObjectHideFlags: 0 @@ -20191,12 +18503,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 - m_OnCullStateChanged: - m_PersistentCalls: - m_Calls: [] - m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, - Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: m_Font: {fileID: 12800000, guid: bb145366ce7024469a5758b08d31802c, type: 3} m_FontSize: 40 @@ -20205,7 +18511,6 @@ MonoBehaviour: m_MinSize: 30 m_MaxSize: 40 m_Alignment: 4 - m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 0 m_VerticalOverflow: 0 diff --git a/Assets/Tests/Narrative/OverlapTests.cs b/Assets/Tests/Narrative/OverlapTests.cs index bfc4c22b..62b330bd 100644 --- a/Assets/Tests/Narrative/OverlapTests.cs +++ b/Assets/Tests/Narrative/OverlapTests.cs @@ -32,7 +32,8 @@ public class OverlapTests : MonoBehaviour IntegrationTest.Fail("Character image should not be active"); } - if (sayDialog_RightImage.storyText.rectTransform.rect.width != 1531) + float width = sayDialog_RightImage.storyText.rectTransform.rect.width; + if (!Mathf.Approximately(width, 1439)) { IntegrationTest.Fail("Story text width not correct"); } @@ -44,7 +45,7 @@ public class OverlapTests : MonoBehaviour { IntegrationTest.Fail("Character image not active"); } - + if (sayDialog_LeftImage.characterImage.transform.position.x > sayDialog_LeftImage.storyText.transform.position.x) { IntegrationTest.Fail("Character image not on left hand side"); @@ -57,8 +58,9 @@ public class OverlapTests : MonoBehaviour { IntegrationTest.Fail("Character image should not be active"); } - - if (sayDialog_LeftImage.storyText.rectTransform.rect.width != 1531) + + float width = sayDialog_LeftImage.storyText.rectTransform.rect.width; + if (!Mathf.Approximately(width, 1439)) { IntegrationTest.Fail("Story text width not correct"); }