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info: "This example shows using clickable and draggable sprites. Click and drag
info: 'This example shows using clickable and draggable sprites. Click and drag
events are handled by Blocks in the Flowchart.\n\nIf you click on the UI buttons
events are handled by Blocks in the Flowchart using the Object Clicked and Drag
the clicks are correctly blocked from affecting the clickable / draggable objects
X event handlers.
behind. \n\nNote the Camera has a Physics2DRaycaster component to allow this to
work. For 3D objects, use a Physics3DRaycaster on the camera instead."
By default, clickable and draggable objects will receive clicks "through" UI elements
like the buttons below. See the DragAndDrop(EventSystem) example for how block
these clicks on UI objects.
'
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