Target Flowchart | Fungus.Flowchart | Flowchart which contains the block to execute. If none is specified then the current Flowchart is used.
Target Flowchart | Fungus.Flowchart | Flowchart which contains the block to execute. If none is specified then the current Flowchart is used.
Target Block | Fungus.Block | Block to start executing
Target Block | Fungus.Block | Block to start executing
Start Label | Fungus.StringData | Label to start exeuction at. Takes priority over startIndex.
Start Label | Fungus.StringData | Label to start execution at. Takes priority over startIndex.
Start Index | System.Int32 | Command index to start executing
Start Index | System.Int32 | Command index to start executing
Call Mode | Fungus.CallMode | Select if the calling block should stop or continue executing commands, or wait until the called block finishes.
Call Mode | Fungus.CallMode | Select if the calling block should stop or continue executing commands, or wait until the called block finishes.
@ -87,7 +87,7 @@ Quits the application. Does not work in Editor or Webplayer builds. Shouldn't ge
Defined in Fungus.Quit
Defined in Fungus.Quit
# Save Point # {#SavePoint}
# Save Point # {#SavePoint}
Creates a Save Point and adds it to the Save History. The player can save the Save History to peristent storage and load it again later using the Save Menu.
Creates a Save Point and adds it to the Save History. The player can save the Save History to persistent storage and load it again later using the Save Menu.
Description | System.String | A description of what this command does. Appears in the command summary.
Delay | System.Single | Delay (in seconds) before the methods will be called
Delay | System.Single | Delay (in seconds) before the methods will be called
Invoke Type | Fungus.InvokeType | Selects type of method parameter to pass
Invoke Type | Fungus.InvokeType | Selects type of method parameter to pass
Static Event | UnityEngine.Events.UnityEvent | List of methods to call. Supports methods with no parameters or exactly one string, int, float or object parameter.
Static Event | UnityEngine.Events.UnityEvent | List of methods to call. Supports methods with no parameters or exactly one string, int, float or object parameter.
@ -81,6 +82,7 @@ Defined in Fungus.InvokeMethod
Property | Type | Description
Property | Type | Description
--- | --- | ---
--- | --- | ---
Description | System.String | A description of what this command does. Appears in the command summary.
Target Object | UnityEngine.GameObject | GameObject containing the component method to be invoked
Target Object | UnityEngine.GameObject | GameObject containing the component method to be invoked
Target Component Assembly Name | System.String | Name of assembly containing the target component
Target Component Assembly Name | System.String | Name of assembly containing the target component
Target Component Fullname | System.String | Full name of the target component
Target Component Fullname | System.String | Full name of the target component