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Removed unused audio properties

master
chrisgregan 9 years ago
parent
commit
90614ed59a
  1. 14
      Assets/Fungus/Narrative/Scripts/Dialog.cs

14
Assets/Fungus/Narrative/Scripts/Dialog.cs

@ -12,13 +12,6 @@ namespace Fungus
{ {
public static Character speakingCharacter; public static Character speakingCharacter;
public AudioClip writingSound;
public float writingVolume = 1f;
public bool loopWritingSound = true;
public bool beepPerCharacter = false;
public float slowBeepsAt = 10f;
public float fastBeepsAt = 30f;
public AudioClip characterTypingSound;
public DialogAudio audioController = new DialogAudio(); public DialogAudio audioController = new DialogAudio();
public bool alwaysFadeDialog = false; public bool alwaysFadeDialog = false;
@ -113,10 +106,13 @@ namespace Fungus
if (character == null) if (character == null)
{ {
if (characterImage != null) if (characterImage != null)
{
characterImage.gameObject.SetActive(false); characterImage.gameObject.SetActive(false);
}
if (nameText != null) if (nameText != null)
{
nameText.text = ""; nameText.text = "";
characterTypingSound = null; }
} }
else else
{ {
@ -158,8 +154,6 @@ namespace Fungus
characterName = flowchart.SubstituteVariables(characterName); characterName = flowchart.SubstituteVariables(characterName);
} }
characterTypingSound = character.soundEffect;
SetCharacterName(characterName, character.nameColor); SetCharacterName(characterName, character.nameColor);
} }
} }

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