Chris Gregan
9 years ago
10 changed files with 1265 additions and 48 deletions
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info: 'This example shows how to instantiate a prefab from Lua. |
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In the LuaBindings component of the Lua object, a binding has been added to a |
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prefab asset with the key ''testsprite'' |
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The Execute Handler has been set to execute every 0.5 seconds, and we use the |
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luautils.Instantiate() method to instantiate the prefab gameobject. |
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There''s also a luautils.Spawn() method if you want to spawn a prefab just from |
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the asset name, see the docs for details.' |
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info: 'This example shows how to access the variables in a Flowchart from Lua. |
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|
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|
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Try setting the ChangeName variable in the Flowchart to false, to see how it affects |
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the Lua script.' |
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- {fileID: 2088062871} |
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description: |
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stepPause: 0 |
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colorCommands: 1 |
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hideComponents: 1 |
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saveSelection: 1 |
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localizationId: |
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showLineNumbers: 0 |
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hideCommands: [] |
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--- !u!4 &2088062875 |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 467082, guid: 5e7fbc8d4eb714b279eeeef2262c1e1a, type: 2} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 2088062867} |
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
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m_LocalPosition: {x: 0, y: 0, z: 0} |
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m_LocalScale: {x: 1, y: 1, z: 1} |
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m_Children: [] |
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m_Father: {fileID: 0} |
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m_RootOrder: 3 |
@ -0,0 +1,8 @@ |
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fileFormatVersion: 2 |
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guid: 3878571bd7de84feb892061f72d83965 |
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timeCreated: 1462775164 |
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licenseType: Free |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,9 @@ |
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|
fileFormatVersion: 2 |
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|
guid: 0d16233e345464bbf9ac190ec03b5f75 |
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folderAsset: yes |
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|
timeCreated: 1462556807 |
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licenseType: Free |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
Loading…
Reference in new issue