@ -167,15 +167,8 @@ namespace Fungus.EditorUtils
return;
}
bool isActive = flowchart.IsActive();
if (PrefabUtility.GetPrefabType(flowchart.gameObject) == PrefabType.Prefab)
{
isActive = true;
if (Selection.activeGameObject == null &&
flowchart.SelectedBlock != null &&
isActive)
flowchart.SelectedBlock != null )
if (blockInspector == null)